Destiny 2

Destiny 2

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Ken? Dec 7, 2019 @ 10:17am
Netcode in PvP?
Have been seing an insane amount of people that lag like crazy, anyone else have the same issue?

Been thinking that people might be lag-switching or something, i mean it's ♥♥♥♥♥♥♥ 2019 and you can't get a better internet connection?


Cheers,
Salty AF Hunter
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Showing 1-6 of 6 comments
Ken? Dec 7, 2019 @ 10:27am 
Yeah i guess, just think it's strange. Bungie should be able to produce a "stable" net-code, so it must be client side then. Like do people actually use lag-switches?
SandTag Dec 7, 2019 @ 10:43am 
Originally posted by Ken?:
Yeah i guess, just think it's strange. Bungie should be able to produce a "stable" net-code, so it must be client side then. Like do people actually use lag-switches?
yes, quite commonly on console.

they are also used frequently for "cheesed" raid encounters.
Xerazal Dec 7, 2019 @ 4:11pm 
Its because of the changes that were done when going from using blizzard's servers to steam's I think.

When Destiny 2 was an activision published game, the servers weren't global. The server location could be changed in the launcher, which would apply to games. For example, if the battle.net launcher was set to NA, you could only play with other players on the NA servers. I know this for a fact because I had a friend in europe, and I had to join the EU servers to play with him, or even see him online.

When the moved over to steam, the game servers are global now. I've run into people in Japan, Korea, EU, Russia, etc. You can change server location in steam, but thats only the download servers, not the game servers.

The benefits are that you'll almost always have a match in pvp/pve, you'll always run into people, and you'll always be meeting new people. The downsides, though, are that if you happen to be in a pvp/pve mode and even just 1 person is on the other side of the planet, you will notice some oddities..

Things i've noticed are longer matchmaking times, strikes failing to activate certain triggers (boss not spawning in, mission warping me into the area but never showing me the objective marker or playing the mission audio, etc), matchmaking for crucible saying its found a full group, going to the loading screen, but then kicking me right back into orbit to search again, even though it says its found a full suite of people, rubber banding in every game mode (both for players and for enemies sometimes), etc.

Before anyone says "its ur internetz bruh, get faster internetz bruh" yea its not. I had 150/150, and even then gaming really doesn't require anything faster than like... 5/5 i think. Gaming really doesn't take much bandwidth at all.
[PONY] Allko Dec 7, 2019 @ 5:20pm 
Originally posted by Xerazal:
Before anyone says "its ur internetz bruh, get faster internetz bruh" yea its not. I had 150/150, and even then gaming really doesn't require anything faster than like... 5/5 i think. Gaming really doesn't take much bandwidth at all.

I feel for me it mostly is my internet. I get 18 Mb (bits.... not bytes) down and not even a full 1 Mb up. (Thanks AT&T) I love watching my bandwidth program and seeing the upload maxout and struggle...

But yeah.... I feel I lag ALOT and that after I kill someone a couple times they make it their mission to hunt me down or make me a priority target in a group.
Gimlis Dec 7, 2019 @ 8:04pm 
Originally posted by PONY Allko:
Originally posted by Xerazal:
Before anyone says "its ur internetz bruh, get faster internetz bruh" yea its not. I had 150/150, and even then gaming really doesn't require anything faster than like... 5/5 i think. Gaming really doesn't take much bandwidth at all.

I feel for me it mostly is my internet. I get 18 Mb (bits.... not bytes) down and not even a full 1 Mb up. (Thanks AT&T) I love watching my bandwidth program and seeing the upload maxout and struggle...

But yeah.... I feel I lag ALOT and that after I kill someone a couple times they make it their mission to hunt me down or make me a priority target in a group.


Bandwith isn't an indicator of quality, ping alone isn't either.
Dropped packets error rate and jitter are are every bit as important. if that 18mb down 1mb up is stable and clean with a very low error rate it should be fine.
You could have 500mb up and down but if it has a high error error rate packet loss and jitter it won't provide a good gaming experience..

DCR Dec 7, 2019 @ 8:29pm 
Back before fibre internet was a more common thing and easier accessable, if you were gaming at a high to pro level, for money that is, sdsl was highly sought after. 1mb up 1mb down, synchronous. Fps gaming with fast udp code usually games just use a few kbit anyway 10-25 commonly. Signal congestion, routing, packet quality, having an isp that doesn't suck. Wish more people would consider these things. Quality of life to have decent responsive internet at home.

However, we can't fix it that we're getting joined to games on other side of the globe. I've been joined to quite a few games where every one else is using chinese/japanese symbolbs in their names. vex invasions, menagerie, strikes, everywhere.
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Date Posted: Dec 7, 2019 @ 10:17am
Posts: 6