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https://steamcommunity.com/app/1085660/discussions/0/1640926712935466626/
Or simply a co-op experience, as why else would you penalise a player for falling off a map if he doesn't know where he/she is going?
I just don't get why the penaltyis so harsh in comparison to other games, or do other games do this too?
And the purpose of strikes is to get bounties done as fast as possible, or for quest content and ofcourse farming for exotic catalysts that do drop from those strikes. And the 30 second revive isn't much of a problem as long as someone stays alive..
strikes are supposed to be done fast.
rushing in strikes....oh. my. god.....IS IT FUN. wait wut?
yeah it's fun. For me as a new player idc how fast the vets rush through a strike as it forces me to keep up or be left behind. It forces me to both stay alive and do my part even if those vets are obviously so much better than me. So I'm forced to employ every trick in my class-set of abilities to both stay alive AS WELL AS contribute in a meaningful way.
It makes the game NOT boring. Everyone can camp in a corner and take potshots at an enemy until they go down whilst keeping up with a seriously underpowered character (in comparison to your peers) teaches you tricks those vets may have since forgotten.
It also forces me to make a snapshot decision on when it would be suicidal and I've seen a couple of vets get needlessly killed simply because they rushed in too deep too fast whilst I took a small pace back in speed which allows me to clear the threat AND rev the vet...seriously; THAT gives me a kick....it proves to me that they overestimated their abilities whilst I knew mine.
So sure I get the complaint...
BUT it can be put in a different light too ;)
Warframe has had discussions about the exact same issue for years, but the only real solution is to make your own team. Veteran players have done all these strikes dozens of times each, there is no benefit to doing them slowly at that point. It would be nice for the new players if the veterans slowed down, but it would also be nice for the veterans if the new players sped up. I generally try to make sure our team stays together, waiting a bit before going to a new section, at least as long as the blueberry isn't *too* incompetent, but fully understand people who just want to get their reward.
To encourage teamplay, sticking together. If you fail and die, you rely on your team to revive you, like they rely on you to revive them. Thus, the team has to stick together if they don't want to be out of the fight for a while, or want an extra body to help clear enemies. This is easy to see in harder content, like raids or high level nightfalls, where someone being out of the fight for any amount of time could mean a reset. Of course, that effect is diminished if the risk of dying is low, as it is for people with good gear/skill/experience, but I don't think lowering the respawn time would help that much. If you could more instantly revive yourself, rushers would likely be even more problematic, since they wouldn't even be risking anything by running through enemies and ignoring dangers for people behind them to deal with. From what I remember, there was a pretty distinct difference in teamplay and sticking together when Warframe made its four self-revives per mission instead of per day. Very few people care now if someone goes down because they can just pop back up, and most missions don't last long enough for you to run out.
You can still do legacy strikes solo tho.. They just require more work since they are harder.. And strikes are only ment as a 'learning curve' to new players.. After a new player has understand how strikes work (They are pretty straight forward anyway) than what is the point to spend your entire day on a few strikes... I'd rather play trough my strikes as fast as i can instead of wasting time because of looking around, at how nice the level design is.. And about level design, you've pretty much seen everything if you run them alot anyway.. Infact, after doing a numerous amount of strikes the level design actually started to bore me since i have seen the same thing already a million times.
But good luck finding a group out that will let you sightsee the level design, instead of finish that strike they want for certain things like quests/bounties.
I almost forgot to say, if you actively stay behind in a strike to look around.. Well.. People may report you for inactivity if it bothers them to much.
Again, this all comes down to different people wanting to play different ways. You, or me, or anyone else doesn't get to decide what the 'right way' to play is for everyone else. Which becomes a problem in a game that forces matchmaking when a lot of the game doesn't require a team.
who is more selfish? the person wasting time or the person trying to save time?
Hey, someone else COMPLETELY missing my point. Here's my shocked face.