Destiny 2

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What is the purpose of strikes!
I say this because if you are a relatively new player it can be incredibly frustrating with everyone running to finish them at breakneck speed.

You will spend an awful amount of time waiting 30 seconds to revive, why is this?

What is the purpose of limiting the amount of time one can contribute? I just don't get it.



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Showing 1-15 of 83 comments
rob_every05 Dec 4, 2019 @ 2:41pm 
Partly that, but this time I want to understand, are strike supposed to be competitive between players?

Or simply a co-op experience, as why else would you penalise a player for falling off a map if he doesn't know where he/she is going?

I just don't get why the penaltyis so harsh in comparison to other games, or do other games do this too?
R A Z E R Dec 4, 2019 @ 2:42pm 
I don't see how people speed running 750/820 strikes to be a problem for new players... Or do you want those new players to leave the game because they get frustrated over not being able to clear the basic strikes?

And the purpose of strikes is to get bounties done as fast as possible, or for quest content and ofcourse farming for exotic catalysts that do drop from those strikes. And the 30 second revive isn't much of a problem as long as someone stays alive..
[-iD-] Dec 4, 2019 @ 2:43pm 
after you've done hundreds of them you no longer care if new people can't stay close to the group.
strikes are supposed to be done fast.
Lusus Symphonia Dec 4, 2019 @ 2:44pm 
Originally posted by rob_every05:
I just don't get why the penaltyis so harsh in comparison to other games, or do other games do this too?
30 seconds is not harsh at all, it punishes rushing and mindlessly tanking hits, games should punish consecutive deaths better, like Dark Souls did with the hollowing forcing the player to get better and to stop headbutting a wall until it breaks.
apple juice Dec 4, 2019 @ 2:49pm 
This is the problem with forcing matchmaking in an online 'single-player' game and why I really wish there was an option to do any strike alone. Strikes aren't 'supposed to be done fast'...they aren't supposed to be done in any certain way. Do them fast, do them slow, do them with the 'best' weapons or just whatever weapons you want. Sometimes I feel like running through a few, sometimes I want to take my time and check out the level design or just mess around, but my speed is largely dictated by whoever I get matched with.
Lusus Symphonia Dec 4, 2019 @ 2:51pm 
Originally posted by apple juice:
This is the problem with forcing matchmaking in an online 'single-player' game
I'll stop you right there, where did you hear the game is a single player game?
Overson Dec 4, 2019 @ 2:59pm 
Who tries to speed run strikes...?
Overeagerdragon Dec 4, 2019 @ 3:04pm 
Let me chime in as another newly started player of destiny 2

rushing in strikes....oh. my. god.....IS IT FUN. wait wut?
yeah it's fun. For me as a new player idc how fast the vets rush through a strike as it forces me to keep up or be left behind. It forces me to both stay alive and do my part even if those vets are obviously so much better than me. So I'm forced to employ every trick in my class-set of abilities to both stay alive AS WELL AS contribute in a meaningful way.
It makes the game NOT boring. Everyone can camp in a corner and take potshots at an enemy until they go down whilst keeping up with a seriously underpowered character (in comparison to your peers) teaches you tricks those vets may have since forgotten.
It also forces me to make a snapshot decision on when it would be suicidal and I've seen a couple of vets get needlessly killed simply because they rushed in too deep too fast whilst I took a small pace back in speed which allows me to clear the threat AND rev the vet...seriously; THAT gives me a kick....it proves to me that they overestimated their abilities whilst I knew mine.

So sure I get the complaint...
BUT it can be put in a different light too ;)
Nibbie Dec 4, 2019 @ 3:06pm 
Originally posted by rob_every05:
I say this because if you are a relatively new player it can be incredibly frustrating with everyone running to finish them at breakneck speed.

Warframe has had discussions about the exact same issue for years, but the only real solution is to make your own team. Veteran players have done all these strikes dozens of times each, there is no benefit to doing them slowly at that point. It would be nice for the new players if the veterans slowed down, but it would also be nice for the veterans if the new players sped up. I generally try to make sure our team stays together, waiting a bit before going to a new section, at least as long as the blueberry isn't *too* incompetent, but fully understand people who just want to get their reward.

Originally posted by rob_every05:
You will spend an awful amount of time waiting 30 seconds to revive, why is this?

What is the purpose of limiting the amount of time one can contribute? I just don't get it.

To encourage teamplay, sticking together. If you fail and die, you rely on your team to revive you, like they rely on you to revive them. Thus, the team has to stick together if they don't want to be out of the fight for a while, or want an extra body to help clear enemies. This is easy to see in harder content, like raids or high level nightfalls, where someone being out of the fight for any amount of time could mean a reset. Of course, that effect is diminished if the risk of dying is low, as it is for people with good gear/skill/experience, but I don't think lowering the respawn time would help that much. If you could more instantly revive yourself, rushers would likely be even more problematic, since they wouldn't even be risking anything by running through enemies and ignoring dangers for people behind them to deal with. From what I remember, there was a pretty distinct difference in teamplay and sticking together when Warframe made its four self-revives per mission instead of per day. Very few people care now if someone goes down because they can just pop back up, and most missions don't last long enough for you to run out.
R A Z E R Dec 4, 2019 @ 3:12pm 
Originally posted by apple juice:
This is the problem with forcing matchmaking in an online 'single-player' game and why I really wish there was an option to do any strike alone. Strikes aren't 'supposed to be done fast'...they aren't supposed to be done in any certain way. Do them fast, do them slow, do them with the 'best' weapons or just whatever weapons you want. Sometimes I feel like running through a few, sometimes I want to take my time and check out the level design or just mess around, but my speed is largely dictated by whoever I get matched with.

You can still do legacy strikes solo tho.. They just require more work since they are harder.. And strikes are only ment as a 'learning curve' to new players.. After a new player has understand how strikes work (They are pretty straight forward anyway) than what is the point to spend your entire day on a few strikes... I'd rather play trough my strikes as fast as i can instead of wasting time because of looking around, at how nice the level design is.. And about level design, you've pretty much seen everything if you run them alot anyway.. Infact, after doing a numerous amount of strikes the level design actually started to bore me since i have seen the same thing already a million times.

But good luck finding a group out that will let you sightsee the level design, instead of finish that strike they want for certain things like quests/bounties.

I almost forgot to say, if you actively stay behind in a strike to look around.. Well.. People may report you for inactivity if it bothers them to much.
Last edited by R A Z E R; Dec 4, 2019 @ 3:14pm
apple juice Dec 4, 2019 @ 3:18pm 
Originally posted by R A Z E R:
Originally posted by apple juice:
This is the problem with forcing matchmaking in an online 'single-player' game and why I really wish there was an option to do any strike alone. Strikes aren't 'supposed to be done fast'...they aren't supposed to be done in any certain way. Do them fast, do them slow, do them with the 'best' weapons or just whatever weapons you want. Sometimes I feel like running through a few, sometimes I want to take my time and check out the level design or just mess around, but my speed is largely dictated by whoever I get matched with.

You can still do legacy strikes solo tho.. They just require more work since they are harder.. And strikes are only ment as a 'learning curve' to new players.. After a new player has understand how strikes work (They are pretty straight forward anyway) than what is the point to spend your entire day on a few strikes... I'd rather play trough my strikes as fast as i can instead of wasting time because of looking around, at how nice the level design is.. And about level design, you've pretty much seen everything if you run them alot anyway.. Infact, after doing a numerous amount of strikes the level design actually started to bore me since i have seen the same thing already a million times.

But good luck finding a group out that will let you sightsee the level design, instead of finish that strike they want for certain things like quests/bounties.

Again, this all comes down to different people wanting to play different ways. You, or me, or anyone else doesn't get to decide what the 'right way' to play is for everyone else. Which becomes a problem in a game that forces matchmaking when a lot of the game doesn't require a team.
[-iD-] Dec 4, 2019 @ 3:19pm 
Originally posted by apple juice:
Originally posted by R A Z E R:

You can still do legacy strikes solo tho.. They just require more work since they are harder.. And strikes are only ment as a 'learning curve' to new players.. After a new player has understand how strikes work (They are pretty straight forward anyway) than what is the point to spend your entire day on a few strikes... I'd rather play trough my strikes as fast as i can instead of wasting time because of looking around, at how nice the level design is.. And about level design, you've pretty much seen everything if you run them alot anyway.. Infact, after doing a numerous amount of strikes the level design actually started to bore me since i have seen the same thing already a million times.

But good luck finding a group out that will let you sightsee the level design, instead of finish that strike they want for certain things like quests/bounties.

Again, this all comes down to different people wanting to play different ways. You, or me, or anyone else doesn't get to decide what the 'right way' to play is for everyone else. Which becomes a problem in a game that forces matchmaking when a lot of the game doesn't require a team.
if you're in game with me on normal strike i will solo the entire thing for you if you go slow.
who is more selfish? the person wasting time or the person trying to save time?
apple juice Dec 4, 2019 @ 3:20pm 
Originally posted by -iD-:
Originally posted by apple juice:

Again, this all comes down to different people wanting to play different ways. You, or me, or anyone else doesn't get to decide what the 'right way' to play is for everyone else. Which becomes a problem in a game that forces matchmaking when a lot of the game doesn't require a team.
if you're in game with me on normal strike i will solo the entire thing for you if you go slow.
who is more selfish? the person wasting time or the person trying to save time?

Hey, someone else COMPLETELY missing my point. Here's my shocked face.
[-iD-] Dec 4, 2019 @ 3:21pm 
Originally posted by apple juice:
Originally posted by -iD-:
if you're in game with me on normal strike i will solo the entire thing for you if you go slow.
who is more selfish? the person wasting time or the person trying to save time?

Hey, someone else COMPLETELY missing my point. Here's my shocked face.
oh i got your point. people will be people. but i can force the speed of the strike with little ease. thats my point.
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Date Posted: Dec 4, 2019 @ 2:29pm
Posts: 83