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Also other stuff can help increase the damage
They also have somewhat difficult headshot hit boxes which also affect your chances for one shot. Both have a quick escape out of bad position (Fanatic has health gating and Thaviks teleports when he takes enough damage)
Usually for the one shots the Solar Singe is required. At best you can take about 80% of not Thaviks or Fanatic boss healths unless other weakening properties are applied on the boss. Such as melting point (The shoulder charge attack of Titan from solar top tree) and hunter's Shadow Shot either with or without Mobius quiver.
It also helps that there is no Iron perk for the enemies (And quite honestly I think that thing is super broken thing to have for Fanatic what comes on the tether part of his boss fight)
PvE Damage Numbers Display
Goal: To provide players with useful and legible feedback for damage dealt to enemy combatants across many years of Power progression.
Displayed damage numbers for damage dealt to non-Guardian enemy combatants are crunched
Damage dealt is displayed using fewer digits to enhance readability of damage output
Occurrences of displayed damage getting capped at 999,999 should be significantly reduced or eliminated
The exponential curve used to calculate damage numbers for display is replaced with a new linear curve that is built to last for many years
As players grow in Power, displayed damage numbers increase at a much more measured pace than previously
This is a UI update only; player damage output, whether measured as hits to kill, time to kill, or DPS, remains unchanged by this update
You might be doing the same damage, it just looks smaller because of this.