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Your best option would be to increase the Render Resolution though depending on your config, you might not be happy with the performance it'll cost you.
Which options did u choose to super sample? Thought I tried that but maybe I did it wrong...
The way the graphics are presented are great, if that makes sense. But the way the went about it doesn't seem as satisfying as it should. I was looking up this to try and understand a bit more of what they used for the engine:
https://en.wikipedia.org/wiki/Deferred_shading
Most of it's beyond me since I don't do any programming or graphics design, but some of the things in the Disadvantages section caught my eye ( https://en.wikipedia.org/wiki/Deferred_shading#Disadvantages ), especially:
"Another serious disadvantage is the difficulty with using multiple materials. It's possible to use many different materials, but it requires more data to be stored in the G-buffer, which is already quite large and takes up a large amount of the memory bandwidth.[6]"
Now I don't know if that's been fixed in recent DirectX versions, but that might have something to do with why a lot of recent [f2p/early access] games I've tried on Steam that use the Unreal 4 Engine chop horribly. That or the games are just not optimized correctly. Or the engine doesn't like Nvidia cards ;P
All in all it's a great game, I just don't understand where this High Quality AA they speak of ( http://advances.realtimerendering.com/s2013/Tatarchuk-Destiny-SIGGRAPH2013.pdf ) is at.
It does get a bit better but it doesn't make sense to me to have to do that when other games achieve more with less, like Doom. I know, different engines, different preferences/expectations, but to the person that said it looks good for being 3 years old, yeah it looks decent, but it feels like it can be a whole lot better. And I'm not sure why Vulkan isn't becoming more integrated in games, Doom for me runs much better using Vulkan than OpenGL. And yeah fps/frametime matters over graphics quality for most first person shooter games, but me personally, I still like the game to look as good as it runs. Games like Counterstrike GO, Black Squad, etc are only marginally fun cause I don't feel as immersed in the games like with Doom, R6 Siege, The Division, Deus Ex, Agony, etc.
https://www.youtube.com/watch?v=SDZYwQYnhJc
or
https://www.sendvid.com/41cqpwhd
use native resolution of whatever is your screen and play with supersampling method or adaptve multi
anti aliasmode: enhance
texture quality: standard or try high which has a direct effect
do not use stretching and low res stretched to fill the screen has to be theworst idea and no benefit.