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For warlock? yeah HHSN is strong but then again what else do they have? a team support rift for either fast healing or high damage, a healing grenade, and a wonky jump that takes a lot of getting used to, and a melee which can one tap you if you are near a wall and correct me if im wrong but that melee is also in the same tree with HHSN.
https://youtu.be/x1uVKGsXHM4
You're all complaining about grenade balance but last season, titan sentinel magnet grenades had disruption and once attached to someone would kill them outright and if anyone else was around, they would cause a chain reaction, I literally wiped out teams on control points because you can throw these bad boys and laugh as they stick to someone you didnt even throw at.
That is a valid point. I am afraid that Bungie will do what it always does and Nerf it. That is not what I am saying. It is a grenade! Aren't grenades supposed to be Lethal? I thank all grenades should be feared. It is more a melee ability than a Grenade anyway. HHSN takes no skill. You get close it is over for the other player/s. At least Magnetic grenade you have to throw it and hit someone from a distance. That at least takes some skill and if you stick it well damn! Nice throw. I can accept that, but to get blown apart hit after hit in a Crucible match. I love the Warlock class I almost always play that class. I just want there to be more than one choice so that other sub-classes can be viable.
You can hear them charging up, and when you hear that, back up 20 feet, and wait for them to waste it. there are also counters to it, the titan wall, and suppression grenades. the grenade will render them completely useless for a good minute.
I can tell you now, bungie is going to nerf the holds damage reduction but I feel like they're going to mess this up and end up nerfing HHSN.