Destiny 2

Destiny 2

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. Jan 8, 2020 @ 9:15am
Anti barrier - help pls
Just a quick question,
I'm doing the nightfall: the ordeal strike, and there are enemies that use a shield and cant be shot and then heal back up to full hp...

I know that you can stop them from shielding and healing because my teammates have done it but i don't know how to stop them. What do I need to get to be able to stop them from healing because it's so hard not being able to kill them and just relying on my teammates, thanks :)
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Showing 1-9 of 9 comments
Emurinus Jan 8, 2020 @ 9:20am 
Use antibarrier rounds that you acquire from this season's artifact. If you didn't purchase this season then I don't think you have access to the artifact though.
Milkless Tea Jan 8, 2020 @ 9:20am 
in the season artifact there's a mod you can unlock called anti barrier, it fits onto pulse rifles and bows this season.
. Jan 8, 2020 @ 9:24am 
Originally posted by Loosey:
in the season artifact there's a mod you can unlock called anti barrier, it fits onto pulse rifles and bows this season.
So when doing this strike its best to use a gun with anti barrier even if its not as good and it drops my light a little?
Shiroe (cortana) Jan 8, 2020 @ 9:29am 
Originally posted by Tecca:
Originally posted by Loosey:
in the season artifact there's a mod you can unlock called anti barrier, it fits onto pulse rifles and bows this season.
So when doing this strike its best to use a gun with anti barrier even if its not as good and it drops my light a little?
yes.
You got 2 options..
You either kill the champion before it shields, or you destroy the shield quickly then kill it.
Overeagerdragon Jan 8, 2020 @ 9:55am 
Originally posted by Tecca:
Originally posted by Loosey:
in the season artifact there's a mod you can unlock called anti barrier, it fits onto pulse rifles and bows this season.
So when doing this strike its best to use a gun with anti barrier even if its not as good and it drops my light a little?

That's the whole point of NF-strikes....it forces you to use a weapon you might not be comfortable with OR risk your team bringing such a weapon OR have a harder time than normal. The weapon in question changes each season....last season you could put Anti-barrier on AR's...this season it's Scoutrifles (and Pulse rifles)...it keeps the game fresh if you ask me.
Tarkus Jan 8, 2020 @ 10:54am 
I personally think you should not be allowed to go into the NF strikes without the mods. At least not into the 920 ones with matchmaking.
Nothing personal but it's super annoying to have both of your teammates die every time to an unstoppable ogre when all they had to do is use the mod. I don't like scout or pulse rifles but if that's what it takes, that's what I'll do.
Last edited by Tarkus; Jan 8, 2020 @ 10:54am
Sekzon Jan 8, 2020 @ 11:04am 
I personally think this is a stupid mechanic for "difficulty" because it's just an artificial nuisance so you don't use what you are used to. also if your team-mates die to an ogre because they didn't use the anit XY weapon why didn't you? ;)

tl;dr: for random matchmaking it's just super dumb mechanic imho.
Mr Huge Jan 8, 2020 @ 11:05am 
Weapons such as Ariana's Vow have a anti barrier perk. It was one of the first exotics I got near the start of the game when I joined at the end of season of undying so if you dont have the mods maybe you have that weapon ?
Tarkus Jan 8, 2020 @ 11:16am 
Originally posted by Sekzon:
also ifyour team-mates die to an ogre because they didn't use the anit XY weapon why didn't you? ;)
I did use it but I can't be everywhere at the same time :P I usually make it my job to keep them all staggered with my bow, which is why I use the tenderizer mod too. Worked fantastically for me the last season with the overload bow....too bad we only have overload mod for auto-rifles now, which I think are the absolute worst way to use it.
Originally posted by Sekzon:
tl;dr: for random matchmaking it's just super dumb mechanic imho.
Yes that's what I mean. In MM it should either take it into account so all mods are in the fireteam at least once or force all players to use both mods but not let you get in there without any. In the later strikes it's no problem since you have to assemble your own fireteam, so coordination is more of a thing.

P.S. (and off-topic): I think getting players out of their comfort zone is a good thing actually, since you might actually find something you enjoy more than your old ways but this is a really ham-fisted and not well explained attempt at doing this. Zelda BotW kinda tried it with the breaking weapons and it's also completely dumb. MHW does it by making all weapons actually cool and engaging to play, which is why I am now known as "King of the Stabby-Stick" by my friends. (Lance Main anyone?)
Last edited by Tarkus; Jan 8, 2020 @ 11:20am
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Date Posted: Jan 8, 2020 @ 9:15am
Posts: 9