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As for ritual weapons, you do not get to mod them at all, however a majority of them have some gimmick or at least a reason for that.
Python: rewarding for getting close, big ammo reserves
Buzzard: Osmosis
Komodo: eye of the storm/no distractions allowing for it to be much more pvp viable than most, as you can ignore flinching that would otherwise wreck your aim (or at least, I think thats what bungee was going for, just use crooked fang lol)
Oh really jack ass? Someone is supposed to know that you can't mod a weapon once it becomes masterworked? Thanks captain hindsight. Appreciate your wisdom.
Another way to check if it is a Y1 weapon is to look if you can reroll the Masterwork, or if you can change the kill tracker like a normal perk.
Its any of the dumb masterwork weapons we found in drops such as Duty bound, Kelvin, etc.
I realized that some of the purple weapons are not moddable which is entirely pointless and useless. Bungie either update all the weapons to have 1 mod slot or just delete them from the game as they are quite useless now.
The only master worked items that cant be modded are DROPPED master worked items. Not made master worked through using cores. And many of those curated rolls are actually really good...
YHou dfont 'need' to mod everything... -.-
You probably got a weapon from Y1 (Year 1), which has no random rolls, and can't accept mods. The fact that it is a Masterwork has nothing to do with it.
And modding a weapon does not refer to changing perks, barrels, mags, etc on a weapon, it reffers just to applying a mod, like Boss Spec, Taken Spec, or Icarus Grip to it.
You can't play nightfall higher difficulty without them. Weapons are completely pointless that rate its going.