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Kashra Fall Oct 24, 2019 @ 2:20pm
So, let's talk grenades.
I don't know about you, but I think grenades need some looking into. I know, I know, one can aim better, but seriously. If a grenade becomes pretty useless if it doesn't touch ground? Why does it detonate on an impacted surface to where it will be useless? Take the storm grenade for instance. You toss it, it hits or clips a wall with barely inches above the ground and it becomes 90% less useful.

The hunter grenades that stick to things? Awesome. Titan grenades that roll fire etc on the ground? Not so much. Why is this a thing Bungie? Is it so difficult to make the things tap the surface, fall down and then explode? Kind of annoying in pvp lol. Great when it happens against you, sucks when it happens to you.
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Showing 16-30 of 58 comments
Spooky Oct 24, 2019 @ 3:38pm 
what? iahve you never used grenades in video games before?

Edit: Have
Last edited by Spooky; Oct 24, 2019 @ 3:45pm
Xero Oct 24, 2019 @ 3:39pm 
Originally posted by Dreth:
what? iahve you never used grenades in video games before?

I'm guessing you've never spelt have before...
Chaotic Harmony Oct 24, 2019 @ 3:41pm 
Originally posted by Kashra Fall:
Originally posted by Chaotic Harmony:
I mean you would think that a elite group of soldiers juiced up with space magic would be freely able to switch between grenade types or specializations. There's plenty of situations where i would prefer a MIRV for crowds, but would like a sticky with high alpha for bosses.

I think tying the types of damage to class is fine, but there's no reason why i shouldn't be able to choose sticky/cluster/etc.

I would like if they were treated more like regular equipment, with an item modifying damage and triggers on top of the normal class traits. Preferably without making them consumables.

I like the ability to switch between grenade types, but I'd prefer if the types had something like "Timed, Proximity, impact." because it would actually make grenades a little scarier than they currently are in both PvE or PvP. Like when a mob tosses a nade at you, do you fear it? Course not, it beeps for 3-4 seconds before even going off. Now imagine if they switched it up and did a random impact grenade, or set up proximity traps. Quite the game changer, now if only we could do it =P.

Meh; timed or not if you're using nades in any PVP settings you gotta have the jump on them.

But having the options for it wouldn't hurt anything.
Kashra Fall Oct 24, 2019 @ 3:42pm 
I've used grenades in games before, yes. In normal FPS games you can cook the grenade to make it detonate when you want it to. In other games you detonate on impact. See the difference here is that the detonation is different per type of the grenade. With the storm grenade as I explained. It branches from side to side and will not branch the side that impacts with the wall, thus dropping the damage considerably and the arching of the bolts.

Novas are also on the chopping block in this regard as they do not gain damage bonuses due to barely being able to stand in them or hit enemies with the resulting the flare. I simply asked why they don't ping off of a wall and detonate on impact is all, but thank you for your concern!
NeonRed Oct 24, 2019 @ 3:48pm 
PvP side there are grenades that are extremely nasty once you know how to use them. Sentinel's suppressor nades are a roaming super's nightmare, voidwall's are good area denial in control and I've landed them directly on top of people and pretty much instant killed them (i've gotten some funny kills off them).

Arcbolt with top tree stormcaller's Arc Web perk can be absolutely devastating.

Gunslinger tripmine's can actually be shot and air bursted to catch people off guard.
*Insert Destiny Gun Meme here*


Has the Chosen Hunter from XCOM 2 War of The Chosen as Profile Pic, doesn't be assumed as edgy

'Does Not Compute'
Chaotic Harmony Oct 24, 2019 @ 3:49pm 
Originally posted by Kashra Fall:
I've used grenades in games before, yes. In normal FPS games you can cook the grenade to make it detonate when you want it to. In other games you detonate on impact. See the difference here is that the detonation is different per type of the grenade. With the storm grenade as I explained. It branches from side to side and will not branch the side that impacts with the wall, thus dropping the damage considerably and the arching of the bolts.

Novas are also on the chopping block in this regard as they do not gain damage bonuses due to barely being able to stand in them or hit enemies with the resulting the flare. I simply asked why they don't ping off of a wall and detonate on impact is all, but thank you for your concern!

Grenades should have a flat damage and radius; I've never understood why bungie decided differently even back in D1.
Socke Oct 24, 2019 @ 3:51pm 
Originally posted by Kashra Fall:
Quite the interesting thing that only one person actually responded to this and or actually read what I posted. Ok, allow me to break it down in the order you all felt the need to respond.

Let's talk furries. What do you want to talk about? Are you asking if I am a furry due to my profile picture? My profile picture was a gift from a friend many years ago and went off to become a transgender individual in the UK. Now, if you want to talk about furries themselves? There's quite a majority of them from Con goers, to people who are considerered "Bronies" but not furries. Quite the topic indeed.

I don't consider it dumb at all actually and a legitimate question. A grenade that doesn't bounce off a surface that literally makes it useless isn't a use to me. Despite aiming it, there are factors that sometimes cannot be taken into account, like popping up walls in PvP for instance.

Alrighty, let's talk about furries somemore, considering the average intelligence level of someone on steam says "The user profile determines the person's seriousness!" Your profile picture is that of a smiling or rather showboating lady and the one above that would be considered a poorly drawn cartoon meme wanna be. However, I won't judge you on that, you wanna talk furries again. No problem! I actually like the intricate detail people put in to make an anthro-species and turn it humanoid. Does it make me want to yiff the world (That's furry talk for sex.) no, it doesn't. Just like many types of desires, there are different levels of seriousness.

Oh yes, I know angles and this post was not about PvP. Many a times I've tossed that nade and even if it barely clips the wall? It does nothing to the Mobs surrounding it. Why? Because the nade is designed to spread outwards, which it will not do if it detonates onto a wall.

I agree switching between grenades would be good, like deciding to cook it or something because impact is a bit annoying to deal with. I am learning however, but I felt I'd see how the community felt on the situation. Granted I'm not surprised by the response, I'd like to thank Red Monk for actually participating in the thread.

you really took the bait. funny and sad at the same time. =(
Sterling Oct 24, 2019 @ 3:51pm 
Well, different grenades will see different uses, and sometimes it's a matter of getting used to it, such as the voidwall grenade, or the thermite one, both of which are not directly aimed at enemies, but can deal some pretty heavy damage when used right.
Kashra Fall Oct 24, 2019 @ 3:54pm 
Originally posted by Sterling:
Well, different grenades will see different uses, and sometimes it's a matter of getting used to it, such as the voidwall grenade, or the thermite one, both of which are not directly aimed at enemies, but can deal some pretty heavy damage when used right.

And I love that! I just don't love being punished for it barely clipping a wall and being told to "Get gud" because my lob which was in my perspective on point. Decided to barely nick a wall and punish me for it xD. Consider this more of a vent and to see how people feel about it type of conversation, with mild "You're a furry!" claims.
Spooky Oct 24, 2019 @ 3:57pm 
Originally posted by Kashra Fall:
I've used grenades in games before, yes. In normal FPS games you can cook the grenade to make it detonate when you want it to. In other games you detonate on impact. See the difference here is that the detonation is different per type of the grenade. With the storm grenade as I explained. It branches from side to side and will not branch the side that impacts with the wall, thus dropping the damage considerably and the arching of the bolts.

Novas are also on the chopping block in this regard as they do not gain damage bonuses due to barely being able to stand in them or hit enemies with the resulting the flare. I simply asked why they don't ping off of a wall and detonate on impact is all, but thank you for your concern!

Ok? Learn to adapt instead of blaming the game where no one else has a problem with them. The storm grenade is my favorite grenade. Huge AOE and great for clearing mobs, however i use nova grenades because they are better for boss damage. Novas are great because they almost always stagger the enemies it hits with the initial blast.

all grenades have their applications, learn them or stop complaining.
Last edited by Spooky; Oct 24, 2019 @ 4:01pm
Kashra Fall Oct 24, 2019 @ 4:00pm 
Originally posted by Dreth:
Originally posted by Kashra Fall:
I've used grenades in games before, yes. In normal FPS games you can cook the grenade to make it detonate when you want it to. In other games you detonate on impact. See the difference here is that the detonation is different per type of the grenade. With the storm grenade as I explained. It branches from side to side and will not branch the side that impacts with the wall, thus dropping the damage considerably and the arching of the bolts.

Novas are also on the chopping block in this regard as they do not gain damage bonuses due to barely being able to stand in them or hit enemies with the resulting the flare. I simply asked why they don't ping off of a wall and detonate on impact is all, but thank you for your concern!

Ok? Learn to adapt instead of blaming the game where no one else has a problem with them.

I don't know if I need to point things out for you, or if you're just inherently being a troll, but I'll do my best.

I wasn't blaming the game for anything, I simply asked why the grenades are impact. The reason I asked this, is because specific grenades actually become worthless if they do impact surfaces (Such as the storm grenade). I'm sorry if you feel this is a useless topic or feel the need to simply tell me "Git Gud" but it is your choice to do so and I won't stop ya.
Spooky Oct 24, 2019 @ 4:05pm 
Originally posted by Kashra Fall:
Originally posted by Dreth:

Ok? Learn to adapt instead of blaming the game where no one else has a problem with them.

I don't know if I need to point things out for you, or if you're just inherently being a troll, but I'll do my best.

I wasn't blaming the game for anything, I simply asked why the grenades are impact. The reason I asked this, is because specific grenades actually become worthless if they do impact surfaces (Such as the storm grenade). I'm sorry if you feel this is a useless topic or feel the need to simply tell me "Git Gud" but it is your choice to do so and I won't stop ya.

They're impact because they are. Its not like grenades cost ammo or resources so who cares if you ♥♥♥♥ up a grenade here or there, we all do.

if the cooldown timer is a problem spec everything into discipline and play a void warlock with nezarec's sin exotic.

Im not telling you to get good, im telling you to just adapt.
Legday Oct 24, 2019 @ 4:06pm 
Originally posted by Kashra Fall:
I don't know about you, but I think grenades need some looking into. I know, I know, one can aim better, but seriously. If a grenade becomes pretty useless if it doesn't touch ground? Why does it detonate on an impacted surface to where it will be useless? Take the storm grenade for instance. You toss it, it hits or clips a wall with barely inches above the ground and it becomes 90% less useful.

The hunter grenades that stick to things? Awesome. Titan grenades that roll fire etc on the ground? Not so much. Why is this a thing Bungie? Is it so difficult to make the things tap the surface, fall down and then explode? Kind of annoying in pvp lol. Great when it happens against you, sucks when it happens to you.
It usually helps to throw the grenade better
Gill Oct 24, 2019 @ 4:06pm 
Originally posted by Kashra Fall:
Originally posted by Sterling:
Well, different grenades will see different uses, and sometimes it's a matter of getting used to it, such as the voidwall grenade, or the thermite one, both of which are not directly aimed at enemies, but can deal some pretty heavy damage when used right.

And I love that! I just don't love being punished for it barely clipping a wall and being told to "Get gud" because my lob which was in my perspective on point. Decided to barely nick a wall and punish me for it xD. Consider this more of a vent and to see how people feel about it type of conversation, with mild "You're a furry!" claims.


I'm really not sure what you want from the grenade in that case. Don't think of grenades as a traditional grenade in Destiny. They're more of a skill or ability, and warlocks don't even throw a grenade, they instead hyuk magic around. (And with 150 hours in since it came to Steam I'm sure you know this already!)

I have to say I'm surprised that with 150 hours under your belt your still having problems with 'nades. I can personally land them on the head of a moving target at the other end of the map and that's not skill, that's just learning how grenades arc and move in destiny. I suggest you just stick with one grenade type (I recommend any that stick, for pure risk\reward) and just learning sticking with that. I found I switch my grenades depending on what mode I'm in. In Raids I take double-throw pulse. In Mayhem I take Supressors, in Control modes I take Voidwalls... like anything else in D2, everything has it's place. Keep experimenting! :D

Also remember only one grenade per class is about pure damage. Titans have area control grenades, double-useable pulsing AoE grenades, flashbangs, lightning traps, magnetic-double exploding, and a dot grenade - not to mention the ultimate '♥♥♥♥ you' grenades that pull people out of supers.

Basically what I'm getting at is don't think of grenades as traditional balls of explosives, the closest you'll get to that in D2 is The Colony Exotic maybe at a push.

Perhaps "grenade" was a bad word for them :D
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Date Posted: Oct 24, 2019 @ 2:20pm
Posts: 58