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Tested them in the Trophy hall against a Simulated Dreg, and used 4 Handcannons instead, they all have Adaptive frames, so lets start out:
First weapon:
Ten Paces, average power level 932, it comes with Timed Payload.
Headshot damage: 1493, and 1126 explosion damage.
Bodyshot damage: 706, and 1126 explosion damage.
Second weapon:
Better Devils, average power level 929, it has Explosive Payload.
Headshot damage: 1538, and 1000 explosion damage.
Bodyshot damage: 769, and 1000 explosion damage.
Bonus 2nd weapon, found a Better Devils without explosive payload.
Average power level 931.
Headshot damage: 2330
Bodyshot damage: 1558.
Third weapon:
Living memory, average power level 929, no explosions.
Headshot damage: 2301.
Bodyshot damage: 1539.
So while it does take some of the actual weapon damage and converts it, it adds a slight oomph to the damage, atleast on handcannons.
Edit: added a better devils without explosive payload that I found in my Vault.
Update:
Retest with both Better devils upgraded to 948, bringing my average power to 964.
This is still against simulated Dregs.
With explosive round: 1571 +1022 damage on headshot, and 758+1022 body.
Without explosive rounds: 2351 head, 1572 body.
And now against Dregs in lost sectors on the moon:
With explosion: 2838+1846, so 4684 on headshot, and 1420+1846, total of 3266 on bodyshot.
without explosion: 4247 head, 2840 body.
Stats dont seem to mean butt all if it's on a lower light level gear(especially in pvp)
Both Scout Rifles you listed have the exact same Impact stat of 67 because they are 150rpm & are both Kinetic Weapons. This means they should do the same damage per hit without perks.
https://www.light.gg/db/items/2278995296/does-not-compute/
https://www.light.gg/db/items/541053086/telemachus-c/
Secondly Explosive Payload does not add Solar Damage & enemies in Destiny 2 do not have elemental resistances apart from the Coloured-Shields. It splits your Damage & gives the "explosive" part no Damage Fall-off. That means at literally any range the Explosive portion will always being hitting it's maximum amount.
The other problem with your test was you used different enemies likely in different places. Taken & Scorn.
You should be testing both weapons in the same area against the same enemy type.
Your damage dealt will drastically change visually depending on where you are & what you're fighting because of your Power Level. The Telemachus might hit 1,000 against a Taken Thrall on Earth, but if you go into a Raid it might hit 4,000. Even entering a Lost Sector will mess up results compared to enemies outside of it.
Visually it changes but if you're the correct Power Level it will take the same amount of shots to kill it.
Avoid the Tribute Hall as Minor enemies there have the incorrect Damage modifiers still.
Explosive Payload tested properly shows it adds a 10-15% damage increase to everything. Depending on if it is a Minor, Major, or Boss.
EDIT:
In the future you should use weapons at the same Power Level. Test them both on the same enemy type while also being in the same area or activity.
Also the "Tier 4 Reload Speed, so no bonus yet." is infact giving you a bonus. The extra Reload is still on your weapon. The Stat turns yellow at Masterwork level 10 but it is just visual. Ranks 1-9 still benefit you.
Purely because prior to the Shadowkeep/New Light update, enemies with Red HP Bars took double damage from Precision hits & Explosive Payload had received a nerf which caused you to deal less damage to them.
That nerf got reverted but the Tribute Hall still contains incorrect Damage Modifiers. I'm just being careful incase it doesn't give proper results, but I may have missed a Patch/hotfix that fixed it.
I'll test out the Tribute Hall again later today.
If that's the case something else had to of been done that has skewed your results.
Last I checked the number 1538 comes before the number 2330, ergo "base" damage was lowered as some is converted to explosive. We were not talking about adding or subtracting, multiplying or dividing - Lego commented specifically on some damage being converted, "converted".
So missed in translation or what? Or again, just pedantry? Looking for miscellaneous tat to quibble over? 0_o