Destiny 2

Destiny 2

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Frustrating to pvp in 3v3 survival
As a new player the survival in crucible attempt is the worst experience I have. I good gun gated behind a 3v3 match with enemies that seems to be impossible to kill, compare to other mode when you aren't pressured with limited life. Other then that most of your opponent are either overly qualified buffed that needs 10 - 20 hit to kill which makes it easy for them to just charge at you and one punch you to death, the game reward players that is super tanky and encourage close distance melee which render majority of the weapon found from pvping usless.

On top of that their is little to no info for new players on how to build or gear properly resulting in many after collecting the exact weapon people use to one shot in pvp but when tested need 4 shots left confused on what's going on.

In general please explain why I could shred players in Iron Banner that had better power then me but not in 3v3 survival. Isn't it suppose to be the other way around?

Anyone decide to toss valuable information on what gear element simbol mean and does it add anything to the char + how to maximize gun dmg to highest potential will much be appreciated.
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Showing 1-15 of 20 comments
Hex Nov 13, 2019 @ 11:57pm 
Everyone was a new player once, then they played and read up on mechanics and got better. There is no magic "I win" buttons, no shortcuts, no secrets.

You either play long enough that you stop sucking, or you stop trying.
CazadorDeLobo Nov 13, 2019 @ 11:59pm 
A lot what you are looking for can be gained by experience in play - try other game modes first.

Look up some PvP guides.

Observe the gear people are using to kill you(inspect player after match by clicking their name and selecting the option to) and consider what that person has in common with other players.

The thing about survival mode, is that players are very "sweaty" aka they are playing with somewhat higher stakes and you should be prepared to lose, a lot. However, it is not impossible to beat them, especially if you stick nearby teammates and provide them fire support as often as possible.

When wounded, don't sit around. Run away, recharge, and re-engage with better support from your own team. Dying is the worst thing you can do in this game mode.
Souls Nov 13, 2019 @ 11:59pm 
5/5 games I played today had at least 2 hand held supernova warlocks and an invisible sliding shotgun hunter. Positioning and skill don’t matter here as long as you can ape.
Last edited by Souls; Nov 14, 2019 @ 12:01am
Hex Nov 14, 2019 @ 12:00am 
Originally posted by Mango Tree:
5/5 games I played today had at least 2 hand held supernova warlocks and an invisible sliding shotgun hunter

Was there flying monkeys too?
CazadorDeLobo Nov 14, 2019 @ 12:01am 
Originally posted by Mango Tree:
5/5 games I played today had at least 2 hand held supernova warlocks and an invisible sliding shotgun hunter
So, use what they're using or play the long range game.
Hex Nov 14, 2019 @ 12:02am 
Originally posted by CazadorDeLobo:
Originally posted by Mango Tree:
5/5 games I played today had at least 2 hand held supernova warlocks and an invisible sliding shotgun hunter
So, use what they're using or play the long range game.

Most maps are hard-locked to mid-to-close range fighting cause of map design. The free exo, Erianas Vow is fabulous tho.
CazadorDeLobo Nov 14, 2019 @ 12:04am 
Originally posted by Hex:
Originally posted by CazadorDeLobo:
So, use what they're using or play the long range game.

Most maps are hard-locked to mid-to-close range fighting cause of map design. The free exo, Erianas Vow is fabulous tho.
Yeah of all things in PvP that are objectively bad, map design is #1. They're all classic Xbox/PS2 designs, with a primary focus on the doctrine of "If you can't see the whites of their eyes, it's too large" with even smaller team sizes to boot.
Souls Nov 14, 2019 @ 12:06am 
Originally posted by CazadorDeLobo:
Originally posted by Mango Tree:
5/5 games I played today had at least 2 hand held supernova warlocks and an invisible sliding shotgun hunter
So, use what they're using or play the long range game.

. If I have to grind for good weapons to use in a player vs player game mode where rank is supposed to measure skill, what is the point of having competitive. Each map is designed in the same way. One or two wide open areas and everything else is close range. The only exception I can think of is the archeology on titan. Playing the long game is harder if the map confines you to a certain location. If ranked was like momentum control it would be a lot more skill based. Mostly requiring frags to regen abilities instead of capping discipline or intellect.
Hex Nov 14, 2019 @ 12:08am 
Originally posted by CazadorDeLobo:
Originally posted by Hex:

Most maps are hard-locked to mid-to-close range fighting cause of map design. The free exo, Erianas Vow is fabulous tho.
Yeah of all things in PvP that are objectively bad, map design is #1. They're all classic Xbox/PS2 designs, with a primary focus on the doctrine of "If you can't see the whites of their eyes, it's too large" with even smaller team sizes to boot.

Console shooters are designed for consoles and console shooters are ♥♥♥♥♥.
Originally posted by Hex:
Everyone was a new player once, then they played and read up on mechanics and got better. There is no magic "I win" buttons, no shortcuts, no secrets.

You either play long enough that you stop sucking, or you stop trying.

When you win an achievement of killing 10 ppl in a single life in IB then die to people in survival getting one shot from hand cannon certainly you would want to question what's going on, and yes I have run trough 10 page from uncle google before I decide to post this on the forum.



Originally posted by CazadorDeLobo:
A lot what you are looking for can be gained by experience in play - try other game modes first.

Look up some PvP guides.

Observe the gear people are using to kill you(inspect player after match by clicking their name and selecting the option to) and consider what that person has in common with other players.

The thing about survival mode, is that players are very "sweaty" aka they are playing with somewhat higher stakes and you should be prepared to lose, a lot. However, it is not impossible to beat them, especially if you stick nearby teammates and provide them fire support as often as possible.

When wounded, don't sit around. Run away, recharge, and re-engage with better support from your own team. Dying is the worst thing you can do in this game mode.

I have run trough all the modes, I like IB the most but bungie didn't make that a permanent. I have no problem loosing, I want to know what am I loosing for, lack of dmg? Lack of gear? Aim and opportunity shot is certainly not a problem as I always land a good few punch before opponent realize, but when you land so many head shots and still not able to down them until they find cover then charge up and proceed to melee you I want to know what went wrong.

This is the last pvp mode I tested because its a different ranking system from other game mode. As a new player if I didn't learn about the recluse I wouldn't have touch this mode either.
CazadorDeLobo Nov 14, 2019 @ 12:16am 
Originally posted by Mango Tree:
Originally posted by CazadorDeLobo:
So, use what they're using or play the long range game.
If I have to grind for good weapons to use in a player vs player game mode where rank is supposed to measure skill, what is the point of having competitive.
I suppose you're looking for exclusively fun-focused, arcade-style PvP? Sorry to say, but that's not what this game excels at. You do have to commit to using a lot of your time to have a good chance in PvP - it's not like a pure PvP competitive game in this regard. You're playing a ShLooter, after all.
Each map is designed in the same way. One or two wide open areas and everything else is close range. The only exception I can think of is the archeology on titan. Playing the long game is harder if the map confines you to a certain location.
While I agree that the maps are three console generations old in terms of design focus(or 12 years for PCMR nerds), there are some sections of most maps that are relatively wide open and invalidate a number of weapons at the engagement distances. Even some Pulse Rifles won't work well at the distances they offer. Can't name them because I don't know them well enough tbh, but there are a good amount.
If ranked was like momentum control it would be a lot more skill based. Mostly requiring frags to regen abilities instead of capping discipline or intellect.
I disagree. Momentum Control gives you full health regeneration on kills, requires very little in the way of tactics to get kills, and given the amount of health you have would result in extremely short matches or outright camping strats. A lot of people hate MC, as well, because of these reasons. The Scout Rifle meta returns, and a lot of powerhouse weapons are a less viable option than they should be. Power Weapons themselves become an afterthought as you can 1-2 shot people with a Kinetic weapon like Does Not Compute or Go Figure. We're not talking about SWAT on Halo, we're talking about still needing to break shields and all that fun stuff.
CazadorDeLobo Nov 14, 2019 @ 12:17am 
Originally posted by Hex:
Originally posted by CazadorDeLobo:
Yeah of all things in PvP that are objectively bad, map design is #1. They're all classic Xbox/PS2 designs, with a primary focus on the doctrine of "If you can't see the whites of their eyes, it's too large" with even smaller team sizes to boot.

Console shooters are designed for consoles and console shooters are ♥♥♥♥♥.
Can't tell if you're agreeing or disagreeing, but I wouldn't necessarily call this a "console shooter" even despite the points I made.
Hex Nov 14, 2019 @ 12:21am 
Originally posted by CazadorDeLobo:
Originally posted by Hex:

Console shooters are designed for consoles and console shooters are ♥♥♥♥♥.
Can't tell if you're agreeing or disagreeing, but I wouldn't necessarily call this a "console shooter" even despite the points I made.

Umm, D1 was console exclusive and it had the same map design. Destiny is a console game, they just ported it to PC.
CazadorDeLobo Nov 14, 2019 @ 12:22am 
Originally posted by Hex:
Originally posted by CazadorDeLobo:
Can't tell if you're agreeing or disagreeing, but I wouldn't necessarily call this a "console shooter" even despite the points I made.

Umm, D1 was console exclusive and it had the same map design. Destiny is a console game, they just ported it to PC.
Yeah, so what? It sounds like you're just looking to fight anyone for no particular reason, buddy. I was agreeing that the map design sucked, now you're on a tangent about something else.

No wonder you have 15 friends across 10 years as a Steam user.
Last edited by CazadorDeLobo; Nov 14, 2019 @ 12:22am
Hex Nov 14, 2019 @ 12:26am 
Originally posted by CazadorDeLobo:
Originally posted by Hex:

Umm, D1 was console exclusive and it had the same map design. Destiny is a console game, they just ported it to PC.
Yeah, so what? It sounds like you're just looking to fight anyone for no particular reason, buddy. I was agreeing that the map design sucked, now you're on a tangent about something else.

No wonder you have 15 friends across 10 years as a Steam user.

Because I add people who are actually my friends and not randos I meet online? And what are you even on about? I only said that Destiny is a console game, hence the console design decisions in the game, not just maps but in general.
Last edited by Hex; Nov 14, 2019 @ 12:27am
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Date Posted: Nov 13, 2019 @ 11:54pm
Posts: 20