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That may be the case, but I don't normaly come to a forum first to find out how a game should be played, thats the games job, if the game is pointing me here there and everywhere and making nothing make sense, then that's on the game. Why label missions as "Introduction" if the quests they are giving you to "Learn the game" are quests from 50% into the game where lore/story wise they make no sense. That's just poor passing choice from the Devs.
Mmo's that require a phone app to group/chat are pretty lame to say the least.
I mean you say that, but these are the guys that made Halo, I expected they would at least make the story and missions flow. Even if the story sucks, at least I could understand it it it flows
Agree, I understand why they did it, but it really hasnt helped with new players. Maybe give an option at character creation to either play "Vanilla" or "F2P Boosted" because like I said, I want to enjoy the game and if I like it, maybe I'll by the expantion. But since I'm boosted, everything is to easy and I have no idea whats going on, and thus at the moment not enjoying it.
EDIT: Side note, I think not called quests "Introduction" would help, it makes them seem like they should be played ASAP as part of a tutorial, when all they are or Tutorials to later content. Maybe make them unlock in an order that makes sense instead of all at once?
That's the problem; You shouldn't have to go to the forums to get explanations on the basics.
Not entirely sure why autistic gets used as a negative thing so often, especially when it's not even applied correctly. You do realize people with autism value structure above all else, right? This is the opposite of ''autistic''.
Please stop using it as a synonym for ''dumb''.
That being said, the game is extremely disjointed. This isn't how you apply structure to your game.
Isnt that already a thing?