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which are the "go to" guns, especially for a new, F2P player?
any tips/things to look out for, to make the journey less painful and more fun?
hey for most games playing with people will make it more fun
thank you!
A lot of year 1 exotics can probably still hold their own. Vigilance wing. Sunshot will be buffed.
But maybe play some PvE and getting used to the game before going for those. Good nonforsaken handcannon.. probably Better Devils.
A lot of the iron banner weapons are not bad either. You'll prob have access to those?
Some generic named weapons are DLC stories rewards.
So, You can get any generic weapon you like, that has better stats, or any looted weapons you get,as F2P, I assume you won't get DLC items from loot containers(as named engrams). Most weapons stats are random. Your best shot is customization.
Not entirely sure about that, actually. OEM is a world-drop exotic, not tied to a specific quest or activity, and I think Forsaken World-Drop Exotics are available to you as a New Light player, but I'm not entirely sure. Bungie clarified a few exotics that are available in New Light, but all of those exotics have, or had, specific activity content tied to them.
The Nine-Tailed Fox, the Exotic rocket launcher awarded for pre-ordering Shadowkeep, is also a Y2 World-Drop Exotic and it would go against Bungie's established policy to grant a pre-order bonus that isn't obtained in that content. Bungie has also said that Y2 World-Drop Exotics are going to be added to a weekend vendor's possible inventory, another suggestion that New Light players will be able to get them.
But like I said I'm not 100% sure on this.
thank you for letting me know man! this was very helpful
Most weapons have damage falloff with range so +range is nice.
https://d2.destinygamewiki.com/wiki/Weapon_Perks (sort by 'Traits')
It's a bit outdated but I tend to go by;
SCOUT RIFLE
Stats: range
- Outlaw / Kill Clip
PULSE RIFLE
Stats: range, stability for controller
- Outlaw / Kill Clip / Rampage
AUTO RIFLE
Stats: range, stability for controller
- Rampage / Kill Clip / Outlaw
SUBMACHINE GUN
Stats: range, stability for controller is equal to range
- Kill Clip / Rampage / Outlaw / Moving Target
HAND CANNON
Stats: range, reload speed
- Outlaw / Kill Clip / Rampage
SIDEARM
Stats: range, handling
- Rangefinder / Kill Clip
BOW
Stats: Accuracy, draw time
- Archer's Tempo / Rampage
FUSION RIFLE
Stats: Range, stability for controller
- Rangefinder / Backup Plan / Rampage
SHOTGUN
Stats: Impact, narrow spread, range
- Full Auto / Moving Targets / Quickdraw / Slideshot
SNIPER RIFLE
Stats: Range, handling, low magnification
- Snapshot Sights / Outlaw / Kill Clip
GRENADE LAUNCHER (SINGLE FIRE) AND GRENADE LAUNCHER (BARREL)
Single fire stats: blast radius, reload speed
Barrel stats: blast radius, velocity
- Quickdraw / Rampage / Proximity Grenades
SWORD
Stats: Impact PvE, range PvP
- Relentless Strikes / Whirlwind Blade
ROCKET LAUNCHER
Stats: blast radius, velocity, reload
- Cluster Bombs / Tracking Module / Quickdraw
LINEAR FUSION RIFLE
Stats: range, charge time
- Quickdraw / Snapshot Sights
Explosive Payload is something to look for also. Basically makes your bullets, explosive ones. Goes really well with those slow-firing but high damage guns? Scout Rifles, Hand Cannons... you never see it on certain categories... wonder why ^_^.
The Hakke made rocket launchers fires guided rockets. If you get a Hakke launcher that also has Cluster Bomb / Reloading Holster...
PvP usually plays quite differently from PvE.