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Laporkan kesalahan penerjemahan
My most common reason to die in strikes is walking backwards off the cliff while shooting. I swear I'm the clumsiest guardian.
Or sometimes you just don't notice the player is dead.
Or maybe they keep dying over and over again, so it is better for everyone involved to just push forward (they get the activity finished sooner, you get away from them sooner without outright abandoning them).
Or maybe I've just started going crazy with a sword and nothing else matters anymore :P
To say that not rezzing someone is "not being tolerant of noobs" is a pretty narrow viewpoint.
Or I fire off a grenade launcher round right in my own face.
But yeah, if someone needs a revive I'll aim to revive them or in the case of environmental hazards offer advice on how to avoid them. Like using the overhead rails on the Prison of the Elders strike to avoid the fluffing trains. Or I'll be the last one through the vex beams in the Pyramindion strike to rez anyone who messes up avoiding them.
Except for the cases where you'll self revive before I can get to you or I can't get back to you.
oh boy, lemme grab my popcorn
1: if it's survivable to do so, no point in reviving someone if I'm gonna die immedietly when they are ressed, or before the action finishes.
2: if they aren't so far away they could just respawn before I got there. for example, Pyramidion, if I am halway through the laser grid part, and someone dies in the back, I am not running back to res them.
if those two things arent a problem, then I'll ress someone as many times as I can, I can still shoot while doing it too.
The result of all of this is if you are a player who works toward objectives, be they for an exotic, a quest, or a bounty, the game teaches you to resent other random players.
We're grinding strikes for Prime Engrams or weeklys, not just to have fun&carry someone lol there's literally better game modes for fun in Destiny 2 than a Strike