Destiny 2
Do side arms have lock on?
Im using the Sturm and Drang combo and am noticing that drang is harder to hit shots with than with any other weapon, is this just me or do side arms need a buff of some kind? Edit, to rephrase whats the point of side arms when it seems other weapons are better in all forms?
Отредактировано Tom; 17 окт. 2019 г. в 14:21
Автор сообщения: Maskerader:
Автор сообщения: Tom
noticing that drang is harder to hit shots with than with any other weapon
1. This game, even on PC, has a sort of aim assist (it's usually called bullet magnetism because it doesn't actually move your crosshair, but only affects where your bullet goes).
2. Every weapon type has its own amount of bullet magnetism in general.
3. Then, every weapon also has its own aim assist stat that can be different from other weapons of the same type. This stat is hidden, but you can find it on websites like destinytracker.com or http://light.gg
4. Bullet magnetism only works inside your weapon's effective range.
5. Since sidearms in general have quite short effective range, they feel much harder to land crits with, than other weapons. Probably their aim assist is not the strongest in general, either.


Автор сообщения: Tom
whats the point of side arms when it seems other weapons are better in all forms?
When you're close enough to your enemy, they are among the top DPS primaries. The more experienced you are with the game, the more it becomes easier to approach your enemies and play more aggressively, so the range becomes less of an issue.

Some sidearms have a pretty decent range stat on top of that. The Drang (Baroque) sidearm you can get in Menagerie is one of them and is one of my favorite sidearms. The old Drang is also not that bad.

Also, sidearms have a different feel than SMGs (another short-range, high-DPS primary type), it's a matter of taste and I personally prefer them over SMGs any time.
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Автор сообщения: Red Feather
Hmmm, I compared my bow to drang on DIM and they both have the same aim assist rating but different range is all.
Aim assist stats are not universal for all of the weapon types. Some weapon types have stronger aim assist in general, and not because their aim assist stat is higher.
lock on's happen when you're using a controller, mouse and keyboards are on their own. Also, use crimson like everyone else. It's a 3 round burst. That and ace of spades (which is only good if you can get kills in the first place) are the only two worthwile sidearm really
Thank you all for the replies and info, im glad this community is not as toxic as others i have seen.
Автор сообщения: Tom
Thank you all for the replies and info, im glad this community is not as toxic as others i have seen.
Just wait until you criticize the PvP meta.
Also I start getting why sidearms are underappreciated... They require a more aggressive approach but while mastering it you start looking at shotguns, which are even better for that.
Автор сообщения: Sterling
Автор сообщения: Tom
Thank you all for the replies and info, im glad this community is not as toxic as others i have seen.
Just wait until you criticize the PvP meta.

From what i have heard the meta is hand cannons and shotguns correct? while i do not disparage meta loadouts in any game as it is impossible not to have a meta, i am however always saddened to see sub par weapons, skills, and heros which could otherwise be interesting if they were not weak.
Автор сообщения: CamJam McShitFlinger
lock on's happen when you're using a controller, mouse and keyboards are on their own. Also, use crimson like everyone else. It's a 3 round burst. That and ace of spades (which is only good if you can get kills in the first place) are the only two worthwile sidearm really
But Crimson and Ace of Spades are not sidearms... And they take up your exotic slot.

Or did I woosh something? Because if you know how to use sidearms they aren't bad at all. They are just different than what most people apparently are used to.
Отредактировано Maskerader; 17 окт. 2019 г. в 19:09
Автор сообщения: Maskerader
Also I start getting why sidearms are underappreciated... They require a more aggressive approach but while mastering it you start looking at shotguns, which are even better for that.
There's this little strange phenonenom that happens to some people where each click slightly deviates and twists their tracking, which is related to what I call the Death Grip Syndrome, where you click/hold the mouse button and your whole hand hardens, as if you couldn't just do it with the finger and leave the hand itself untensioned. This is something extremely awful for single-shot weapons with a higher fire rate, because you're not flicking like a revolver or a scout rifle, but tracking the target and mashing the mouse button, causing tiny disruptions every single time you click. I'd safely say that if it was possible to "bind" mouse buttons to more natural impulses (like, yes, connecting it to your arm's nerves and using impulses from that to cause a click), it would be a lot easier to use a mouse to aim, as you'd be controlling your hand exclusively to move it around, instead of doing possibly up to three things at once, aka moving it, shooting and aiming. It falls into the "if I'm going to click this much at close range, I might as well just hold down the button and use an SMG" category, personally.

Автор сообщения: Tom
Автор сообщения: Sterling
Just wait until you criticize the PvP meta.

From what i have heard the meta is hand cannons and shotguns correct? while i do not disparage meta loadouts in any game as it is impossible not to have a meta, i am however always saddened to see sub par weapons, skills, and heros which could otherwise be interesting if they were not weak.
Hand cannons, sniper rifles, shotguns, a handful of automatic weapons (Recluse, for example), and that stupid Moutaintop grenade launcher. The game makes use of a hidden hitbox enlarger stat that makes certain guns hit the target more easily, which you probably have heard of by now, and there's even a mod for weapons called Targeting Adjuster, which amplifies this effect (I never did any research on how much it actually does, but I recall seeing a video about it on a comment in these forums). If you use auto rifles, you're going to need to be on a pretty specific range, or just be a god at headshotting people to outDPS them. If you're not on that range, you get dominated by equally skilled SMGs at close range, as well as, at longer ranges, equally skilled pulse rifles (♥♥♥♥ Claws of the Wolf, or whatever is the 540 RPM pulse from Iron Banner) and, every blue moon, an equally skilled scout rifle. The meta is these single-shot high-damage weapons due to, the way I see it, how easier it is to hit once and damage a lot, as well as how flick shooting is way easier to me than tracking.
Отредактировано Sterling; 17 окт. 2019 г. в 18:46
Автор сообщения: Sterling
Автор сообщения: Maskerader
Also I start getting why sidearms are underappreciated... They require a more aggressive approach but while mastering it you start looking at shotguns, which are even better for that.
There's this little strange phenonenom that happens to some people where each click slightly deviates and twists their tracking, which is related to what I call the Death Grip Syndrome, where you click/hold the mouse button and your whole hand hardens, as if you couldn't just do it with the finger and leave the hand itself untensioned. This is something extremely awful for single-shot weapons with a higher fire rate, because you're not flicking like a revolver or a scout rifle, but tracking the target and mashing the mouse button, causing tiny disruptions every single time you click. I'd safely say that if it was possible to "bind" mouse buttons to more natural impulses (like, yes, connecting it to your arm's nerves and using impulses from that to cause a click), it would be a lot easier to use a mouse to aim, as you'd be controlling your hand exclusively to move it around, instead of doing possibly up to three things at once, aka moving it, shooting and aiming. It falls into the "if I'm going to click this much at close range, I might as well just hold down the button and use an SMG" category, personally.

In that case why would one pick a sidearm over an SMG if both have similar effective range and similar DPS, yet SMGs often have more ammo in the mag and are easier to use in that you need only hold down the mouse button and track.
Автор сообщения: Tom
Автор сообщения: Sterling
There's this little strange phenonenom that happens to some people where each click slightly deviates and twists their tracking, which is related to what I call the Death Grip Syndrome, where you click/hold the mouse button and your whole hand hardens, as if you couldn't just do it with the finger and leave the hand itself untensioned. This is something extremely awful for single-shot weapons with a higher fire rate, because you're not flicking like a revolver or a scout rifle, but tracking the target and mashing the mouse button, causing tiny disruptions every single time you click. I'd safely say that if it was possible to "bind" mouse buttons to more natural impulses (like, yes, connecting it to your arm's nerves and using impulses from that to cause a click), it would be a lot easier to use a mouse to aim, as you'd be controlling your hand exclusively to move it around, instead of doing possibly up to three things at once, aka moving it, shooting and aiming. It falls into the "if I'm going to click this much at close range, I might as well just hold down the button and use an SMG" category, personally.
In that case why would one pick a sidearm over an SMG if both have similar effective range and similar DPS, yet SMGs often have more ammo in the mag and are easier to use in that you need only hold down the mouse button and track.
Yeah, that's pretty much the million dollar question. I think they're supposed to be something for the close-range marksmen, but given weapons like Spare Rations (Gambit revolver) operating as effectively at the same range with less effort (aka less clicking and tracking), it just kinda goes "eh, I'll be a cowboy instead and blast Big Iron on my headphones, thanks".
So what role do sidearms really play? they have the same effective range and DPS as SMGs yet are arguably worse as you have to aim and fire each shot rather than holding fire and tracking, And the one role they do seem to play that of close range marksmen is also shared by a hand cannon which out right does the job better, do sidearms have an abnormally quick switch to
and ready speed? what exactly do they do better than any other weapon?
Автор сообщения: Sterling
It falls into the "if I'm going to click this much at close range, I might as well just hold down the button and use an SMG" category, personally.
That's why my favority sidearm is Smuggler's word with full-auto perk.


Автор сообщения: Tom
yet SMGs often have more ammo in the mag and are easier to use in that you need only hold down the mouse button and track.
Two-burst sidearms - Smuggler's word and Death by Scorn - fire even longer than SMGs because of their 24 round magazine. They are fast to reload, have great stability and can roll with full-auto.
Автор сообщения: Maskerader
Автор сообщения: Sterling
It falls into the "if I'm going to click this much at close range, I might as well just hold down the button and use an SMG" category, personally.
That's why my favority sidearm is Smuggler's word with full-auto perk.


Автор сообщения: Tom
yet SMGs often have more ammo in the mag and are easier to use in that you need only hold down the mouse button and track.
Two-burst sidearms - Smuggler's word and Death by Scorn - fire even longer than SMGs because of their 24 round magazine. They are fast to reload, have great stability and can roll with full-auto.

Would that not then classify Smuggler's word and Death by Scorn as SMGs if they have the full auto perk?
Автор сообщения: Tom
Автор сообщения: Maskerader
That's why my favority sidearm is Smuggler's word with full-auto perk.



Two-burst sidearms - Smuggler's word and Death by Scorn - fire even longer than SMGs because of their 24 round magazine. They are fast to reload, have great stability and can roll with full-auto.

Would that not then classify Smuggler's word and Death by Scorn as SMGs if they have the full auto perk?
I think there might be a distinction between automatic pistols and SMGs, although the game still considers automatic pistols as sidearms.
Автор сообщения: Tom
what exactly do they do better than any other weapon?
Nothing, probably. But they are an alternative to SMGs and I like to have one.

SMGs just don't feel right to me. Most of them have one or more of the following issues for me:
- magazine is too small;
- slow reload;
- bad stability;
- too much zoom for such a close range weapon.

I had to go through quite a bunch of them to find one that has none of these issues. But then why would I use it if I already have my two-burst sidearms that do the same job?
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Дата создания: 17 окт. 2019 г. в 14:20
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