Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you let him go he will attack the nearest port at some point. This is bugged as you need a squad there to intercept and fight manually or the game will bug out and simply won´t continue. I killed him and can´t actually remember if I got anything out of it.
Had to reload a game and get a squad down there to wait for him.
Can't let him get close.
You can either try to stealth-snipe him through one of the windows or draw him out in the open by releasing and rallying some of the prisoners in the basement first.
Both are risky and best done at night with NVGs.
not sure if its intended but when he attacked where skuly was training militia, he lost but somehow survived and entered the next sector and soloed 8 militia then to the next but it bugged out coz somehow coz he won and 1 militia survived, cant continue anymore. had to reload and kill him manually with skuly and larry nading him
What shots? Going in from the celler/basement/jail/doungeon he submitted in first round.
The problem is also that the player never recives any info when he is downed. So i went inside to check and then 6 soldiers appeared out of nowhere.
Whats wrong with this fight? its so scripted and gimmicky to the point where it breaks all rules of the game so far.
So i have to redo the fight again, took me about 90 minutes just to learn new ways to fail it. Definetly not happy with the quality of this fight, if the devs intended for the player to fight in cqc they could have made a bigger compound, seems like i need a tank to bomb the entire building
thats what you get for being dense enough to let him go, i bet its the same with the slavemaster
He can be a pain or it ends just like that. Shame you can´t hire him, he seems capable ^^
Most of the time it doesn't enhance but delute the experience for me.
The 2 (3) boss fights in Ja2 were bearable.
One was a crafted horror-monster. That is enough of lore explanation for me.
One was a merc like us - and the fight was not too over the top.
And the final battle was - well, just the final battle. I would have preferred it less spongy, but then again:ok she's the final boss. *shrug*
Walking away from Jackhammer didn't make me think "Wow - that was a cool, juicy fight in between".
Instead it was "Wow - that was a cheap, bullet-spongy, unfitting gamified experience."