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You should also find C4 pretty early, and they are very easy to craft.
Good point - I've not exhausted my stock. I was very underwhelmed by both proximity C4 (microscopic activation radius) and timed TNT (enemies can run away), so so using C4 and TNT for crafting to make 40mm grenades and regular handgrenades respectively seems like the best use.
In-game they are somewhat balanced by the fact that you need a merc with high Explosives skill to make the most of them. So unless you go on full demo camp training spree with your team, they wont as universally applicable as Silenced Sniper Rifles. Pretty much everyone gets a high Marksmanship by the end.
I suppose they could be made bit more balanced overall, by adding a negative quality to them. As in making them cost more AP to shoot. If you've ever swung a gun with one of those things attached, you'd understand my reasoning. They make those rifles really awkward and cumbersome.
How are you getting much C4 though as I've only found small amounts and am closing in on finishing the game?
Fun fact, you don't need high demo with launchers. Tried and tested with a low dem merc: hits perfectly accurately as well. Might be a bug, but launchers alone make assault rifles the best weapons in the game. (If used in tandem with the stealth system + armor penetrating ammo, you get one shot kills with single shot AR attacks just the same as with rifles.)
The important part about 40mm is, that mishaps don't do anything. The grenade still cleanly hits the spot you aimed at. So you can give even someone with 0 explosive skill and no str (like Livewire) a modded AK-47 and he will become a very decent grenadier for situations, where just 1 short ranged grenade from Barry or Red is simply not enough.