Jagged Alliance 3

Jagged Alliance 3

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Onugbu Jul 21, 2023 @ 3:35pm
Grenades for (almost) every soldier ?
I know that Grenades benefit from having high explosive skill (for more damage) & and strength (for throwing range), and that a low explosive skill has high(er)/very high risk of the grenade exploding right in your face when using.

BUT: For those low/average Explosive skill guys & girls: Do you use grenades?

I think it would be usefull to have 1 or 2 grenades at hand for most mercs that are not absolute idiots in grenade handling. There are situations that can decide about dead & or life that could be saved by a well placed grenade (like heavy wounded enemy just around the corner and in cover...) ?

Thoughts ?
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Showing 1-10 of 10 comments
cerealKiller Jul 21, 2023 @ 4:14pm 
I gave my AIM Merc 25 in explosives and his first throw was like my wife trying to throw lefty in a world series bottom of the 9th save opportunity. It went southeast about 6 feet when it was intended to go northwest about 20 yards. I'd be careful out there.
Cougarific Jul 21, 2023 @ 4:25pm 
Yeah after a MISHAP or two I'm not taking any more chances - only high EXP mercs get grenades.

If you've got a free hand slot on a merc with good strength you can give them like, lightsticks or flares (or smoke grenades which IMHO have no use). Lighting up an area at night can make a huge difference.
Last edited by Cougarific; Jul 21, 2023 @ 4:30pm
cerealKiller Jul 21, 2023 @ 4:36pm 
Originally posted by Cougarific:
Yeah after a MISHAP or two I'm not taking any more chances - only high EXP mercs get grenades.

If you've got a free hand slot on a merc with good strength you can give them like, lightsticks or flares (or smoke grenades which IMHO have no use). Lighting up an area at night can make a huge difference.

You don't know? Smoke grenades are excellent. And tear gas acts the same way. If you throw them in between line of fire it makes any hit a grazing hit instead. It's almost like giving yourself a huge armor buff. It's even great to create flanking situations such as throwing out an overwatch as they try to come around the smoke to get a better line of sight. They really change the battlefield and they last like 5 or 6 turns.
HozzMidnight Jul 21, 2023 @ 4:48pm 
My Barry has like 97 explosives and had a mishap tossing a shaped charge in the rain.
Cougarific Jul 21, 2023 @ 4:49pm 
Originally posted by cerealKiller:
If you throw them in between line of fire it makes any hit a grazing hit instead.
Yeah but it makes YOUR shots grazing as well. I'd rather be doing full damage.

In theory I would use smoke realistically, to provide concealment and allow me to get out of a dangerous situation. But I'm not gonna take up a hand slot that could be used for something useful on the off-chance that I find myself in that situation someday.
Last edited by Cougarific; Jul 21, 2023 @ 4:55pm
cerealKiller Jul 21, 2023 @ 5:02pm 
Originally posted by Cougarific:
Originally posted by cerealKiller:
If you throw them in between line of fire it makes any hit a grazing hit instead.
Yeah but it makes YOUR shots grazing as well. I'd rather be doing full damage.

In theory I would use smoke realistically, to provide concealment and allow me to get out of a dangerous situation. But I'm not gonna take up a hand slot that could be used for something useful in the off-chance that I find myself in that situation someday.

Sure but this is where you can beat the AI tactically. They can continue to fire at those smoked mercs while you flank or use overwatch more safely, or move your team more safely to better cover. Also tear gas is better, enemies will run into it and get debuffed. Idk, creating barriers on the battlefield that you can use seems pretty useful.
Dre G Writer Jul 21, 2023 @ 5:37pm 
Originally posted by HozzMidnight:
My Barry has like 97 explosives and had a mishap tossing a shaped charge in the rain.

I believe its the Rain that gives a natural mishandle debuff. I think its something like -20% or so.
so yea, dont do that in the rain.

But to answer OPS question, no.
I have RED on my team and hes the only one who allowed to use grenades. his inventory is filled with grenades. Smoke bombs, tear gas, molotov, flashbangs, frag grenades, mortar, RPG, you name it, just all around explosion guy.

enemys in for a surprise when they shoot red and dont kill em.
Last edited by Dre G Writer; Jul 21, 2023 @ 5:40pm
some guy Jul 21, 2023 @ 5:40pm 
i used barry in like 60 operations and he threw a grenade on himself exactly once. i also have good experience with throwing if your explosive skill is around 35 or higher. it usually works out. it also depends on the grenade, so give easy grenades to the low explosive guys.
Last edited by some guy; Jul 21, 2023 @ 5:41pm
echoes222 Jul 21, 2023 @ 5:49pm 
I might be wrong, but under barrel launchers/MGL don't require explosive skills and can't have mishaps, so I use normal grenades with my explosive merc, and 1-3 folks with under barrler/MGL. Love seeing enemies being torn to pieces by frags <3
Dre G Writer Jul 21, 2023 @ 6:03pm 
Originally posted by echoes222:
I might be wrong, but under barrel launchers/MGL don't require explosive skills and can't have mishaps, so I use normal grenades with my explosive merc, and 1-3 folks with under barrler/MGL. Love seeing enemies being torn to pieces by frags <3

you know what, I never thought about the grenade launcher mods on the weapons. my RED has one on his and I mainly use it for when I cant reach far enough with a regular grenade so i use the grenade launcher to shoot further.

But never thought to use it on low exp mercs since I thought it effected exp stats as well.
ima have to give that a try.
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Date Posted: Jul 21, 2023 @ 3:35pm
Posts: 10