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The AP cost is so high, plus the fact that there's only one round in the rifle (meaning you have to reload after every shot) that unless you're using a merc with very high APs you can't reload and shoot (accurately) in the same turn.
Sure you can achieve high APs with morale bonuses and skill perks but that's not reliable and IMHO makes the rifle not worth it.
Also it doesn't highlight as an interactable object until you inspect it with a merc, so it's easy to understand how many players don't notice it.
Give livewire a K98 and a few days training I mrk and she'll do the same. That golden gun is ass.
No regrets.
AP cost is 6 and reload cost is only 1 or two so you'll get one fully aimed shot per round like any other sniper rifle. But cant attach anything and it only has a basic scope so its balanced with the other sniper rifles.
You don't need many mercs. Nearly all of the enemy wander into positions that you can stealth kill without them ever being discovered. Two is probably the minimum you want for this though as IIRC the trio near the truck are not the easiest to get solo. If you have enough down around them they only call each other for help and it's possible not to trigger the boss done right.
It's perfectly valid to just rush in with multiple teams if you wish but a cautious approach with even one merc is capable of saving every miner.
It's also fair to say that it's easier to pull off if you know it's coming. My first play I lost a few from ignorance when I just started blowing $hit up straight off. That went badly... for the miners anyway. If you don't care about them they provide a good distraction.
run 2: stealthkilled the area, forgot the roamer in the north, engaged graaf via stealthkilling the guy inside the house. graaf came around the house and got no AP left, thus died. north roamer came up to the house and got shot.
both times 0 miners died.
obviously i used a melee+ranged stealthkill combos (no pause mod bc easy enough).
lost A2 on run 1 and during the retaking the military guys started to attack miners. stealthkilled enough to not let a single miner die but no idea whether or not dead miners via military reduces income (not that it would matter at that point but yeah).
also i changed the exit of the ernie island tutorial, setting the route of the tutorial boat directly to B2 (/A2) to get A2 asap (f*ck fleatown mine). also this shortens the time to get flay and the 2 dragunovs he basically comes with. obviously such an early A2 mine income will be reduced quite a bit but overall the better route due to dragunovs alone. the only real downside is not getting larry as fast as possible, however i arrived in fleatown with 10-12 tiny diamonds, thus the only choice from lootboxes was to get a good roll on the magazine pack and what RNG gun i want.
also this probably opens the way to get the commie-mine earlier, which triggers by having 100% in the town. this only triggers the assault on biff which is easily taken out, while the actual biff event doesnt have a timer on it (no rush to get larry sober). didnt do that on run 2, bc with flay i went straight to fleatown to get larry. with the A2 income i had enough money to hire raider, nails, MD, wolf and someone else who probably doesnt matter, had 2 6-man squads, one to engage the commie-town and one to sent to port cacao.
once port cacao was taken i hired buns, hitman (milita train) and meltdown (psycho perk 4coffeebeans (sent nails to the north)).
thus i currently have ~25% of the map and almost full 3 squads. (1.5 waiting for n-night ez mode after clearing the prison (without a leadership char (another mistake but i guess the kill jackhammer debuff will disappear for n-night)).
i also sent MD to the north which kinda delays my plans for the sanatorium by 2 days.
not perfectly executed but a massive overall improvement over going to fleatown first, with the only remaining question being who to sent into the landsbach arena. no Q this time around, however i´m considering a 3 day hire.
https://www.youtube.com/watch?v=tKopCmv8lt0
or to quote that dev guy:
"taking that extra step to bring it to life i think is worth that time and effort"
10/10 attitude
dlc sold