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Poetic license. Even so, misthrowing into someone else or a car or something isn't good. Just missing is bad, a waste of ammo and that turn. I like the reliabile kill.
I'm in exactly same boat as you.
The AP return works flawlessly and it's of immense use. That ability alone would warrant the talent to be rated in the average/baseline tier, but I do consider it imperfect as a whole because enemies are not always surprised when Fox opens combat.
In case it's not well known, there's a considerable negative stealth kill multiplier difference between aware and surprised states (and not negative multiplier if unaware ofc). The talent usually works in its entirety, but not always and it's very frustrating to have two (or more) perfect stealth kills downgraded to just one.
I'd really like to hire Magic for late game as well but currently I'm tight on income on my iron mode playthrough. I have not been able to take control of Pantagruel's mine despite reaching 100% loyalty...
Yes, it's very clear on paper and partially in practice too... I don't consider the talent interesting or of baseline effectiveness because he has his other weapon slot half-locked which prevents the kind of dual-purpose role you're (incidentally?) describing. If he didn't have that knife blocking the other slot, it'd be possible to make full use of both his talent and his very useful trait.
Haha, now I want that as a feature in the game.
Recommend you unsubscribe and let people with other opinions fight amongst themselves.
Not at all. But if someone fails to
1) actually read the post
2) comprehend what they were supposed to read
3) argues back without understanding what the OP was about
they do deserve to be ignored.
Everyone else's feedback is more than welcome because at my current rate of play I'm simply not able to test all mercs and synergies in practice. I've already added or edited several notes about objects of feedback, but there's always more work to be done.
Fox is one of the best combat capable medics, if not the best. Yes there are people better than her in combat with a 70+ medicine but maybe 1-2? And how much do they cost? By mid game Fox can be your main doctor as well as a very competent sniper or LMG. She can get kill zone at level 5 I think? She's also the best Dex trainer in the game. On top of that she's ♥♥♥♥♥♥♥ always in character and I love it.
Yeah, and I'd also say the same about Thor. You'd think a gamer could lose their mind about a hippie constantly talking about their mindfulness practice and veganism or whatever, or everything that comes out of Fox's mouth (pun not intended, ew), but... It's not happening? JA3 is a strange game in this regard. There's zero character development except when it's completely parodied as in Larry's case, and yet these teams we can make are just really appealing. I don't understand it.
Just FYI this can bug out on you. If you do A8 before reaching 100% with Pantagruel, Chimichanga will disappear you will have a note to meet him at D8 but he won't ever be there. In this case you have to take the mine by force if you want it. This happened to me my first game.
how do you know if you need an explosives expert or a meca to disarm that fridge ?
I had tested ice trait, i build him around this trait, " increase dmg to leg... and ammo for the corresponding region to shoot ( if there are kevlar or not i switch weapon... ) .
I tought he would be cool for "bosses", to "debuff" them. anyway ice does more dmg with FN FAL and a 6 AP headshot.
I used Buns for an entire campain, she can shot without aiming, so she can fire rifles twice and rarely miss.
And for thoses who like Barry, yes he is awesome, and thoses grenades are very powerfull, i earn a "succes" 1000 pts of dmg in a single throw ( against a full packed squad of the army when them counter attakc, on the bridge behind the church ). But Larry do more dmg, and he is funny.
Most of the time (literally) the explosive disarming icon will come up when the trap is of explosive nature. If it's electrical, it will use the hacking icon. But there are like 2 or 3 traps in the game where this is not the case.
Solution? Have Barry do it. You could train him in mechanics until 80 or so to have virtually guaranteed chance to disarm basically anything.
If for some reason a highly trained explosives expert is not available for disarming, you should remember to go prone before attempting, to reduce explosion damage taken.
Ranking it below the likes of Grunti's, Buns' and Q's ability is just a massive blunder and there is no way to sugarcoat it.
Seems to me like you should conduct some more testing and refine your tier list. You'll find Fox's ability very useful.