Jagged Alliance 3

Jagged Alliance 3

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nbk_redspy Jul 27, 2023 @ 12:50pm
Red icons for mounted mods?
Update: The mount point turns red if the player can't build *any* of the items for that slot. As long as at least one item can be built, it will not go red.

Anyone know why mods would go red when mounted on a weapon? is it a conflict where certain bonuses won't be used?

For example, an AK-74 kitted out with:

Heavy Stock
Quick Prism scope (Red with X)
Fine Tuned Mag
Red Dot
Grenade launcher (Red with X)
Compensator
Last edited by nbk_redspy; Jul 27, 2023 @ 5:51pm
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Showing 1-6 of 6 comments
Dre G Writer Jul 27, 2023 @ 1:59pm 
all that simply means is you dont got enough parts in your inventory to equip the mod. Get more parts in your inventory and youll see those X's go away.

Some mods like the bipod need like 60 friggin parts, so if you got like, 59 or less parts, it will turn red with the X even tho you already got the mod equipped. Dont know why tho.
Last edited by Dre G Writer; Jul 27, 2023 @ 2:00pm
nbk_redspy Jul 27, 2023 @ 2:28pm 
This is when they are already mounted and showing on the main gun screen.
Torpex Jul 27, 2023 @ 2:36pm 
I think you don't have enough parts as Dre said above. If you have enough parts, it will go away.

To test, drop all your parts into sector storage and try modding again. All your mod slots will be red.
Last edited by Torpex; Jul 27, 2023 @ 2:36pm
Cougarific Jul 27, 2023 @ 2:41pm 
Originally posted by nbk_redspy:
This is when they are already mounted and showing on the main gun screen.
So - as above - this means you wouldn't have the parts to put a different mod on it.
Last edited by Cougarific; Jul 27, 2023 @ 2:41pm
Dre G Writer Jul 27, 2023 @ 2:49pm 
Originally posted by Cougarific:
Originally posted by nbk_redspy:
This is when they are already mounted and showing on the main gun screen.
So - as above - this means you wouldn't have the parts to put a different mod on it.

Nah, they can put a different mod on.

For example: lets say you got 15 parts. You dont got enough to equip the bipod which cost 60 parts, even though you already have it equipped on the weapon, but the red X shows, but the handle that allows you to swap to the weapon for free, it cost 15 parts, and you can equip that as it has no red X. So we could put a different mod on it, even though the bipod shows an red X.

I personally experienced this.
nbk_redspy Jul 27, 2023 @ 5:43pm 
Update: This is what Dre G Writer was saying above. I didn't quite understand the phrasing at the time.

It turns out that the "equipped mod" slot turns red if the player doesn't have the resources to build *any* of the mods for that type. As long as there is at least *one* buildable item for that category, it won't go red.

For the weapon example in the OP,
The mounted Red Dot isn't red because I can build a flashlight (but I don't have the chips for the tactical device).

The mounted Prism is red because I don't have lenses or chips to build any scope type mods.
Last edited by nbk_redspy; Jul 27, 2023 @ 5:45pm
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Date Posted: Jul 27, 2023 @ 12:50pm
Posts: 6