Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Everybody else is at like 2% to hit somebody in the dark and they're popping skulls like it's high noon.
But after crafting the thermal scope on all my weapons later in the game.
There's no needs for the night vision goggles after that. Thermal scope is best in slot for scope mod slot.
Can also use the flashlight rail attachment on your weapons for nighttime/underground combat if you dont got goggles nor thermal scope since its easy to craft. But the downside is its lights you up too, so stealth goes right out the window while holding that weapon.
The idea is to carry the NVG in your backpack and to put them on if you end up fighting at night. It helps a lot and during the night, the odds of being shot in the head are almost nonexistent since the night penalties applies to enemies too.
This was my experience, too; thermal scopes are too good, since they negate every single accuracy and weather penalty aside from sheer range and not having a LOS that doesn't pass through reinforced concrete, all in a single slot. A thermal scope does the job of NVG (head item), a tactical device(accessory slot), and a shotgun (a weapon for bypassing cover), along with its own unique job of negating grazing shots that nothing else can do and no downsides like self-illumination.
The tactical headwear doesn't do enough to justify wearing it once you're past light armor, especially with later enemy weapons. If you're doing a stealth run, then you're avoiding combat whenever possible anyways, and a fully kitted out thermal sniper beats a throwing knife every single time.
Completed a game and never had a single headshot. I did reload some bad scenarios when my merc got surrounded and killed with body shots, but I never noticed any headshot animation. I did it on base difficulty, maybe things are different on higher difficulty and especially if you can't reload in very unlucky cases.
In my Opinion nights should be darker. without nightvision you shoud not be able to see the enemy and not be seen by the enemy. i played jagged alliance 2 years ago and it was like that
In that situation, NVG would have let me crush the fight. It was way too early in the game to have them though.
Or sunglasses... or metal detectors...
or guards which actually carry keys to the buildings they're guarding