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I played Darksun SSI along time ago but never could finish it because it had some game breaking bugs. I always liked that Arch enemy the Lord warrior 2nd in command as I actually used that handle in a game called Asherons Call a massive rpg online game and ran a pretty big guild under that Characters name the Lord Warrior and our guild was feared a lot as we would pvp and attack all the newbies and veterans alike in big guild wars...
Maybe one of these days I'll have to try that game again but its really old now and there are so many things to play and not enough time for all of these games but a handful at a time.
Yes, there shall be sprites! Though not in the exact same style as in KotC 1, and not immediately at the end of the Kickstarter, as it will take time to implement them.
Yes, the Lord Warrior was the main antagonist in Dark Sun 2 Wake of the Ravager.
Here's what the Dark Sun 2 Hint Book has to say about the Lord Warrior:
'The Lord Warrior is a male kaisharga. In life, the Lord Warrior was a 15th-level templar, 20th-level defiler. The Lord Warrior came to the Temple of the Cosmos in order to complete his plan to awaken the Tarrasque as a means of escaping the Dragon of Ur Draxa and establishing himself as an equally powerful force on Athas. The party wants to be careful when attacking the Lord Warrior since he has cast Fire Shield on himself.'
Chalice 2 looks a lot better in motion, though.
Anyway, don't let the naysayers get the upperhand and begin the kickstarter already, please.
FX
voices
Atmosphere
Are the swords clashing, spells exploding, characters making noise with their feet as they walk.
do they whisper when they are sneaking?
All these things will make it all come alive and tokens or sprites will not matter.
Watch the trailer it sounds like it's coming together.
I am looking forward to getting Knights of Chalice soon I did hear your going to do a sale at Christmas well you could get a lot of sales right now if you decide to start a sale and I'd pick it up immediately but it's up to you. I noticed the price is cheaper on your website but i'd rather buy a steam version instead.
Yup, that's quite a good idea.
Okay, good to hear. I'll be backing this project, then.
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KotC 2 supports both tokens and animated sprites. I made the first adventure module, KotC 2: Augury of Chaos, with flat tokens. Then I added the option to display characters using sprites, and I imported the KotC 1 sprites into KotC 2. We'll get nicer high-resolution sprites after the Kickstarter. Players will be able to choose between sprites and tokens.
Last updated: Tue, May 26 2020 8:25 PM AWST
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