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The solution is really just to not take damage, and the challenge is figuring out how to do that.
great way to make a game harder
I played the whole game with both Hard Mode and Hard Hits equipped, which increases the damage you take by much more than Hard Mode alone, and it felt about balanced.
i regret everything
It is also extremely important that you allocate damage efficiently and are mindful of when you will actually get benefit from spending your resources. Kabbu pierces one defense and lowers certain enemies' defense by 1 by flipping them, Leif gets +1 damage against certain enemy types, and your character in front gets +1 attack. If you save an action by allocating damage more efficiently or spending TP to get that +2 damage that you need to kill an enemy in fewer turns, it's a huge deal. I have seen many people play this game just spending TP at random on extra damage that does not change how much damage they take in a fight, though; maybe they kill one enemy one action earlier, but all enemies die in the same number of turns, for example.
Once you have access to actual attack increases and more reliable status effects from the secret medal shop, a lot more options open up. Strong Start is also gamechanging and should be used for pretty much the entire game once you can acquire it. Making efficient foods and using tricks like Sleep Resistance + Drowsy Cake can be important for early game as well.
Snakemouth should be absolutely trivial other than the spider boss, which will require you to juggle damage between your characters to the maximum extent possible; there is some randomness here, though, since you can only increase the chance a character is targeted by putting them in front, but not guarantee it.
Anyway, the point of this is to show that strategy changes everything. Attack stacking and status effects are busted in this game. If you were playing normal hard mode, you would absolutely not need the superguards. Heck, I open the fight with a misplay that costs 1 damage and there's still enough wiggle room to win handily (Kabbu should have attacked from the front before moving to the back, since you can still change the party formation while every character has at least one action remaining.)
https://www.youtube.com/watch?v=s4AJaO0n89w
Wish me luck with B-33 btw, seems absolutely terrifying. I am currently questioning if going into the power plant without either Poison Attacker and some attack+ items or a bunch of Tangy Carpaccios/Queen's Dinners would actually softlock me, given that B-33 is immune to sleep and resists the other two disables pretty strongly. I know about the Break + Hurricane Toss exploit at least (where you can reduce a 1 defense enemy to 0 defense with Break/Burly Bomb, but still pierce 1 defense with Hurricane Toss to get an extra +1 damage.)
I'm going to be honest, I literally forgot Bubble Shield is a move in the game and B-33 always telegraphs his curbstomp charging attack. I did not use Bubble Shield once in my first playthrough. I'm not too scared about the fight given that as an option.
https://youtu.be/4b6hDnvuAU8
Did have one attempt die to sudden AoE lasers because I am bad at superblocking it, which is required for Vi and Leif to survive it. (Vi also dies regardless because of chip poison damage, now that I think about it, but that's possibly recoverable.) Also have no idea how I would deal with a turn 1 or 2 summon.