Before Your Eyes

Before Your Eyes

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Will there be a support for VR headset
Would love to be able to play this using a VR headset.
Even if I would have to rely on controller for the eye blink
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Εμφάνιση 1-15 από 16 σχόλια
I would also like to see VR support
Would also love for this to be possible since I don’t have a webcam
Same, would be nice in VR!
Adding my voice to VR support!
VR support seems almost a must with this game. It'd remove any need to put a hand on the mouse.
What's funny is that I first saw the game on YouTube and thought it actually was a VR game for a few minutes.
+1 VR (I already bought game, but saw the PSVR 2 announcement)
Now that it is coming to PSVR2.
When do we get the PCVR version ?
Αναρτήθηκε αρχικά από Decadent:
Now that it is coming to PSVR2.
When do we get the PCVR version ?
Hold on, the PSVR2 version clearly uses the headset's eye tracking, which is something not a lot of PCVR users have on their headsets. And from what I can tell, using your eyes is the point of the game. I don't think it'd work with most PCVR headsets because of it.
Any chance we can get this in VR even if it means using the keyboard as input? I imagine that most of the work is done since the PSVR2 port is available! (As a QPro owner I'd love Eye tracking support too but I imagine that someone can mod that as it is more specific!) Thanks!
Τελευταία επεξεργασία από kalth; 11 Μαρ 2023, 9:13
Αναρτήθηκε αρχικά από D.:
Any chance we can get this in VR even if it means using the keyboard as input? I imagine that most of the work is done since the PSVR2 port is available! (As a QPro owner I'd love Eye tracking support too but I imagine that someone can mod that as it is more specific!) Thanks!
Doesn't the Qpro only do eye tracking in standalone?
Αναρτήθηκε αρχικά από ChrisFratz:
Αναρτήθηκε αρχικά από D.:
Any chance we can get this in VR even if it means using the keyboard as input? I imagine that most of the work is done since the PSVR2 port is available! (As a QPro owner I'd love Eye tracking support too but I imagine that someone can mod that as it is more specific!) Thanks!
Doesn't the Qpro only do eye tracking in standalone?

No, it works via Airlink too!

OpenXR Toolkit works with it for Eye-tracked Foveated Rendering in a beta, so I imagine that as long as OpenXR is the runtime, eye-tracking it should be accessible to the App.

Which means that if the devs release the game with OpenXR mode, someone can then probably mod the eye-tracking support (by reading the ET status and using it as an input, same if you were playing without a webcam I imagine)
They have a netflix mobile version but can't put vr on pc? What a bunch of dingleberries
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