Pistol Whip

Pistol Whip

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19 dez. 2019 às 10:00
The High Priestess Update - Available Now
Our first new scene is available in a free update

Lê todas as informações do evento aqui:
https://steamcommunity.com/ogg/1079800/announcements/detail/1707359247069647556
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A mostrar 1-15 de 20 comentários
Adil3tr 19 dez. 2019 às 10:21 
You should add a modifier where the enemies die after firing one shot or something because dodging bullets is one of the best parts and I wonder how it would play if that was the only thing you worried about.
Jarilo 19 dez. 2019 às 10:28 
Nice :steamhappy:
jsol96 19 dez. 2019 às 11:45 
Will there be any fix for the fact that sometimes in the menu your gun has infinite ammo and other times it has limited?
ReMattch 19 dez. 2019 às 12:05 
Are attachments a possibility in the future? Would like to rock a Deagle with an ACOG or a suppressed 1911
NixXxoN 19 dez. 2019 às 12:46 
Why not have dual wield and maybe additional weapon types be their own separate categories rather than a modifier?
thermyy 19 dez. 2019 às 12:48 
Originalmente postado por jSoL:
Will there be any fix for the fact that sometimes in the menu your gun has infinite ammo and other times it has limited?

Ammo is limited, but you're always able to interact with menu items (even when your clip is empty).

Originalmente postado por EkoGrande:
Are attachments a possibility in the future? Would like to rock a Deagle with an ACOG or a suppressed 1911

We've heard lots of requests for sights, so it's definitely on the table. As for the suppressor, you can actually enable suppressor sounds with one of the weapon SFX -- there's just no attachment.
bigtroy1114 19 dez. 2019 às 13:38 
This new level is the weakest of them all, too much melee and for this to be a rythym game the beat is all over the place.
Uname 19 dez. 2019 às 18:40 
one of the best vr games imo
hazmat worker 20 dez. 2019 às 1:39 
Have been playing a bit since the update and even though people is critical of the patch, I like it. New song is awesome and "too much melee" or what people is saying is so much not a problem since it's the first one that is focused on melee. I love that you get forced to melee so if you don't melee that often, this is a good way to get it into routine.

Did you do anything with the difficulties? Games feels too easy since the update. Might be that I have just started to get the hang of it but it feels easier. Will there be a harder mode in the future?

I love the new mods and in particular the wall mod. One of my friend's really going to love that since he gets killed by walls all the time. Why doesn't hardcore give you extra points? It is one of the hardest mods and it gives you nothing. Will you be able to have mods that changes the variables of a song? Like change enemies with a factor or increase the speed of the song with a factor?

Originalmente postado por Adil3tr:
You should add a modifier where the enemies die after firing one shot or something because dodging bullets is one of the best parts and I wonder how it would play if that was the only thing you worried about.
Would love that as well.

Good work!
Última alteração por hazmat worker; 20 dez. 2019 às 1:40
Himuo 20 dez. 2019 às 2:08 
Thank you for your hard work ! I'm so sad the game isn't selected for the Steam VR awards, it clearly deserve the VR GOTY title...

I think the scoring adjustements are a good idea. Dual wield should be a separate game mode with special patterns and dedicated leaderboard, but -10% is good enough for now.

As for the new song it's great but I think 2x "whip corridors" is too much because it's too easy (even in hard mode) and a bit repetitive. 1x this segment should be enough, or find a different way to spawn the ennemies.

Anyway thank you for this free update, you guys rock ^^ !

PS : Do you guys plan to often reset the leaderboard ?
Cuby 20 dez. 2019 às 7:25 
Awgh, finally the SFX bus works
thermyy 20 dez. 2019 às 8:37 
Originalmente postado por Murnama:
Did you do anything with the difficulties? Games feels too easy since the update. Might be that I have just started to get the hang of it but it feels easier. Will there be a harder mode in the future?

We didn't adjust difficulties, but updates to hitboxes and colliders made shooting/dodging a tiny bit more generous.

Originalmente postado por Murnama:
Why doesn't hardcore give you extra points? It is one of the hardest mods and it gives you nothing. Will you be able to have mods that changes the variables of a song? Like change enemies with a factor or increase the speed of the song with a factor?

Hardcore does not give a bonus because high score runs are done without getting hit anyway, so the modifier makes no difference to the run. Modifiers to change enemies and song speed are both on the table for future updates!

Originalmente postado por Himuo:
PS : Do you guys plan to often reset the leaderboard?

Thanks for the feedback :) We approached this leaderboard reset with a "one-time-only" mentality!
Última alteração por thermyy; 20 dez. 2019 às 8:37
Raptor139 21 dez. 2019 às 20:39 
I love your game, I appreciate all your hard work and updates.....but never, ever, FUBAR the amazing feature of LIV support you offer with your game like every other VR developer does with their new updates. Something always seems to get F'd in the A at some point.

Thank you very much for making this game support LIV from the very first day. You all are amazing.
riraito 24 dez. 2019 às 11:17 
How about separate leaderboards for dual wielding instead of penalizing for using it?
hazmat worker 25 dez. 2019 às 10:02 
Originalmente postado por riraito:
How about separate leaderboards for dual wielding instead of penalizing for using it?
This doesn't really change the game that much with dual wield. It would mainly just create more leader boards to conquer. Then the question opens up, why only this modifier? Why not for any other modifier? The dead eye changes the game more. I would strongly be against splitting up the leader boards. One leader board per song.
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