Pistol Whip
19 Δεκ 2019, 10:00
The High Priestess Update - Available Now
Our first new scene is available in a free update

Όλες οι λεπτομέρειες του συμβάντος:
https://steamcommunity.com/ogg/1079800/announcements/detail/1707359247069647556
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Εμφάνιση 1-15 από 20 σχόλια
You should add a modifier where the enemies die after firing one shot or something because dodging bullets is one of the best parts and I wonder how it would play if that was the only thing you worried about.
Will there be any fix for the fact that sometimes in the menu your gun has infinite ammo and other times it has limited?
Are attachments a possibility in the future? Would like to rock a Deagle with an ACOG or a suppressed 1911
Why not have dual wield and maybe additional weapon types be their own separate categories rather than a modifier?
Αναρτήθηκε αρχικά από jSoL:
Will there be any fix for the fact that sometimes in the menu your gun has infinite ammo and other times it has limited?

Ammo is limited, but you're always able to interact with menu items (even when your clip is empty).

Αναρτήθηκε αρχικά από EkoGrande:
Are attachments a possibility in the future? Would like to rock a Deagle with an ACOG or a suppressed 1911

We've heard lots of requests for sights, so it's definitely on the table. As for the suppressor, you can actually enable suppressor sounds with one of the weapon SFX -- there's just no attachment.
This new level is the weakest of them all, too much melee and for this to be a rythym game the beat is all over the place.
one of the best vr games imo
Have been playing a bit since the update and even though people is critical of the patch, I like it. New song is awesome and "too much melee" or what people is saying is so much not a problem since it's the first one that is focused on melee. I love that you get forced to melee so if you don't melee that often, this is a good way to get it into routine.

Did you do anything with the difficulties? Games feels too easy since the update. Might be that I have just started to get the hang of it but it feels easier. Will there be a harder mode in the future?

I love the new mods and in particular the wall mod. One of my friend's really going to love that since he gets killed by walls all the time. Why doesn't hardcore give you extra points? It is one of the hardest mods and it gives you nothing. Will you be able to have mods that changes the variables of a song? Like change enemies with a factor or increase the speed of the song with a factor?

Αναρτήθηκε αρχικά από Adil3tr:
You should add a modifier where the enemies die after firing one shot or something because dodging bullets is one of the best parts and I wonder how it would play if that was the only thing you worried about.
Would love that as well.

Good work!
Τελευταία επεξεργασία από hazmat worker; 20 Δεκ 2019, 1:40
Thank you for your hard work ! I'm so sad the game isn't selected for the Steam VR awards, it clearly deserve the VR GOTY title...

I think the scoring adjustements are a good idea. Dual wield should be a separate game mode with special patterns and dedicated leaderboard, but -10% is good enough for now.

As for the new song it's great but I think 2x "whip corridors" is too much because it's too easy (even in hard mode) and a bit repetitive. 1x this segment should be enough, or find a different way to spawn the ennemies.

Anyway thank you for this free update, you guys rock ^^ !

PS : Do you guys plan to often reset the leaderboard ?
Awgh, finally the SFX bus works
Αναρτήθηκε αρχικά από Murnama:
Did you do anything with the difficulties? Games feels too easy since the update. Might be that I have just started to get the hang of it but it feels easier. Will there be a harder mode in the future?

We didn't adjust difficulties, but updates to hitboxes and colliders made shooting/dodging a tiny bit more generous.

Αναρτήθηκε αρχικά από Murnama:
Why doesn't hardcore give you extra points? It is one of the hardest mods and it gives you nothing. Will you be able to have mods that changes the variables of a song? Like change enemies with a factor or increase the speed of the song with a factor?

Hardcore does not give a bonus because high score runs are done without getting hit anyway, so the modifier makes no difference to the run. Modifiers to change enemies and song speed are both on the table for future updates!

Αναρτήθηκε αρχικά από Himuo:
PS : Do you guys plan to often reset the leaderboard?

Thanks for the feedback :) We approached this leaderboard reset with a "one-time-only" mentality!
Τελευταία επεξεργασία από thermyy; 20 Δεκ 2019, 8:37
I love your game, I appreciate all your hard work and updates.....but never, ever, FUBAR the amazing feature of LIV support you offer with your game like every other VR developer does with their new updates. Something always seems to get F'd in the A at some point.

Thank you very much for making this game support LIV from the very first day. You all are amazing.
How about separate leaderboards for dual wielding instead of penalizing for using it?
Αναρτήθηκε αρχικά από riraito:
How about separate leaderboards for dual wielding instead of penalizing for using it?
This doesn't really change the game that much with dual wield. It would mainly just create more leader boards to conquer. Then the question opens up, why only this modifier? Why not for any other modifier? The dead eye changes the game more. I would strongly be against splitting up the leader boards. One leader board per song.
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