Pistol Whip

Pistol Whip

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The Hand May 12, 2020 @ 12:44pm
Deadeye feels unfairly inaccurate
I dont play this game too much but i do play a ton of shooter vr games and yes if there is aim assist i turn it off but it's only this game where that totally ruins my aim. I'm not sure if even the moving is the sissue cause i manage to move and shoot just fine in most games. Is it me or the game ? is there something im not taking into account? I do like this game but i dont want to rely on auto aim. But damn deadeye really just seems to not work for me. plz let me know if there is a trick , if its the valve index im using or if its just something in my brain not able to adjust for this certain game.
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Showing 1-15 of 80 comments
thermyy May 12, 2020 @ 1:30pm 
It definitely takes practice -- it's really challenging to hit targets with a pistol while you're moving! One thing we want to introduce in the future is graduated steps to deadeye, so it's not all-or-nothing auto-aim or not. Thanks for the feedback!
Ryanide May 13, 2020 @ 6:36am 
I'm using a Vive and I found the same thing to be true, but like the dev said I think the movement is a big factor because I can't think of another VR game I play where I'm shooting not standing still. I only just got the game and I'm having a blast but I think Deadeye will come with practice.
The Hand May 13, 2020 @ 9:39am 
yeah i think if I understand the dev in the first response they plan to add different levels of auto aim. I could be wrong but that would be nice way to fix it think. But what made me think it was this game was the issue that i do move and fire in most of my shooter games (Hotdogs Horseshoe and Hand grenades, Fallout 4 VR, Boneworks, Payday2 vr etc) i got used to it really quick so maybe its the just the constant movement and the speed ? idk but hopefully i figure it out or whatever the dev adds later helps.
KuhJoe May 16, 2020 @ 7:02am 
maybe we could get an optional laser attachment? so theres no need to make dead eye kinda autoaim? :hmm:
The Hand May 16, 2020 @ 9:30am 
i would suggest different levels of it with better scoring for the lower it is till you reach auto aim off

could be something like Hawkeye Bullseye and Deadeye
jobbee Jun 16, 2020 @ 11:01am 
Deadeye modifier.... tracer rounds to give the player feedback to learning how their aim may be off.
games23 Jun 16, 2020 @ 3:17pm 
go to a shooting range,
learn basic grip / stance.
The Hand Jun 18, 2020 @ 2:50pm 
Originally posted by games23:
go to a shooting range,
learn basic grip / stance.

I have gone to range with 9mm and my personal Taurus .357 and maverick 88 speacail purpose 12gauge. I even practice grip and stance which by the way don’t help much when they are designed for something that has weight and most importantly recoil. Recoil btw which is worse in most games than it is once your used to the guns .Not gonna lie though first gun I fired was my 357 that caught me off a little but I was only had slight kick up since I prepared for the worst but the 9mm being so light messed me up more recoil wise it was rented too so I guess I’m just not used to it.
games23 Jun 18, 2020 @ 2:59pm 
if you already know how to shoot, it just takes time.
learn the spawn points.

i have a terrible time hearing beats, that what's been the most difficult for me.

Originally posted by The Hand:
Originally posted by games23:
go to a shooting range,
learn basic grip / stance.

I have gone to range with 9mm and my personal Taurus .357 and maverick 88 speacail purpose 12gauge. I even practice grip and stance which by the way don’t help much when they are designed for something that has weight and most importantly recoil. Recoil btw which is worse in most games than it is once your used to the guns .Not gonna lie though first gun I fired was my 357 that caught me off a little but I was only had slight kick up since I prepared for the worst but the 9mm being so light messed me up more recoil wise it was rented too so I guess I’m just not used to it.
Last edited by games23; Jun 18, 2020 @ 3:15pm
Apex Azimuth Jun 23, 2020 @ 11:58pm 
Originally posted by games23:
if you already know how to shoot, it just takes time.
learn the spawn points.

i have a terrible time hearing beats, that what's been the most difficult for me.

Originally posted by The Hand:

I have gone to range with 9mm and my personal Taurus .357 and maverick 88 speacail purpose 12gauge. I even practice grip and stance which by the way don’t help much when they are designed for something that has weight and most importantly recoil. Recoil btw which is worse in most games than it is once your used to the guns .Not gonna lie though first gun I fired was my 357 that caught me off a little but I was only had slight kick up since I prepared for the worst but the 9mm being so light messed me up more recoil wise it was rented too so I guess I’m just not used to it.

Skills with a handgun, particularly aiming with both eyes should loosen your learning curve in Pistol Whip. The essentials still apply. Granted the weight of a game controller vs a loaded handgun is pretty drastic and that'll take some time to get used to, just as it would switching to a different handgun after practicing with the same one for a long time.
Nikt Jun 24, 2020 @ 10:52am 
Originally posted by thermyy:
It definitely takes practice -- it's really challenging to hit targets with a pistol while you're moving! One thing we want to introduce in the future is graduated steps to deadeye, so it's not all-or-nothing auto-aim or not. Thanks for the feedback!
Guys, please, could you make gun sights a little bit more visible? Maybe highlight it with a bright color, because it`s kinda hard to aim when you don`t see sights :\
PS Optional collimator sights would be great too :)
Last edited by Nikt; Jun 24, 2020 @ 10:53am
ashleyriott Jun 24, 2020 @ 11:42am 
Originally posted by PlagueMonk:
Guys, please, could you make gun sights a little bit more visible? Maybe highlight it with a bright color, because it`s kinda hard to aim when you don`t see sights :\
PS Optional collimator sights would be great too :)

As a Deadeye fan myself, I definitely understand this request! Sights/collimator sights come up pretty often in discussions; however, I'll also make a note about your suggestion to improve the current indicator as well. :steamhappy: Thanks for the comments!
Nikt Jun 24, 2020 @ 3:23pm 
Originally posted by ashleyriott:
Thanks for the comments!
Thank you for the great game (¬‿¬ )
AlterEgor Jul 18, 2020 @ 8:33am 
Just played for the first time with Deadeye on. Wow, this feels bad. I'm guessing that it's because the bullets travel so slowly, mixed with the movement.

Just the movement isn't the issue. I have a lightgun and CRT setup and shoot from fast moving vehicles at fast moving targets without nearly this level of imprecision. Something in this game just feels way off without aim-assist.
0Dd1 Jul 18, 2020 @ 10:26am 
Originally posted by AlterEgor:
Just played for the first time with Deadeye on. Wow, this feels bad. I'm guessing that it's because the bullets travel so slowly, mixed with the movement.

Just the movement isn't the issue. I have a lightgun and CRT setup and shoot from fast moving vehicles at fast moving targets without nearly this level of imprecision. Something in this game just feels way off without aim-assist.

The bullet doesn't travel, you hit the enemy instantly.

It's just realistic. Hitting an enemy at a certain distance, while you are moving, without a lot of time for aiming is just hard.

Other games might have larger hitboxes for the enemies to make it not frustrating to play.

I've tried deadeye yesterday for the first time too. Playing it at medium mostly. I love the new challenge and especially that the maps in medium are somewhat different. Can only recommend it when you feel like hard is getting way too easy without mods.
Last edited by 0Dd1; Jul 18, 2020 @ 10:33am
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