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Normal mode won't be so easy anymore. And hard, well... good luck.
But like i said, this game should have 5 difficulties instead of 3. so it scales better to all players.
I post here because i don t know where you read actually, maybe here.
Maybe it s already an idea you get and will put lattely, but.
Slowmotion modifier with choice to select where player want to learn the music part.
I get some difficulty to memorise ennemie in the second music, thx !
I'd be curious if metrics are being gathered on which levels are most played and where most failures occur. Not sure how my play space compares to most but I'd imagine it's probably a bit smaller than average which exacerbates the issue.
I played yesterday for around two hours and finished all levels on hard two times, but the one where you need to really dash quick left, right, left, right... So I still think the obstacles are a bit rough.
And I did not so bad because I ended up rank 15 and 16 on two songs and between 30-50 on the others.
I focused on the shoot with the music aspect and that gives you lots of points.
So I think I will master the remaining level one day because I am stubborn, haha.
However, I would be more happy to make the jumping part a bit less important to fully enjoy the song, even if I sacrifice some points.
I actually liked this bit once I got it down.
Thanks,
Slandaro
That feels like cheating :-P
But it's the same with the bullets.... We need full body sensoric....
Other than this one specific section that I think is badly designed I have no problem with the obstacles, I think they're good. Of course more accessibility options is always a good thing.