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Thanks for your suggestion and it's no problem it have been mentioned before - or at least something similar have.
I have some ideas that I can to try out at somepoint, however, not in near future I think, as I'm working on blueprint/save/load system right now (as you can see in my latest dev logs https://www.youtube.com/watch?v=BVQQ534l1dA&list=PLfRfKfCcFo_s49jOqbJv9rZBOHAdBLgFf).
However, when that said, it's all the time a balance for me, as Fireworks Mania isn't made to be a "realistic firework setup simulator", if you understand what I mean. There are other games for that, like FWSim (It think it's called) or Fireworks Simulator.
Fireworks Mania have parts of that yes too, but the aim is more "fun" than "realism".
Hope it make sense and thanks once again for your suggestions :)
I would kindly add "in churches."
That part is optional :P