Fireworks Mania

Fireworks Mania

distance measuring and time duration
Just a few suggestions, add time duration to the fireworks in the selection menu so when designing a show you know how long that item will be displayed for. This is a very critical part when i design my IRL firework displays. Also with the fusing particularly with the timed fuse. you have no real way for knowing how much fuse you are using between each firework. Having a way to measure the distance will again help in aiding in show design. MY apologies if this has already been brought up in prior posts.
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Showing 1-4 of 4 comments
Laumania ApS  [developer] Apr 5, 2021 @ 6:35am 
Hi

Thanks for your suggestion and it's no problem it have been mentioned before - or at least something similar have.

I have some ideas that I can to try out at somepoint, however, not in near future I think, as I'm working on blueprint/save/load system right now (as you can see in my latest dev logs https://www.youtube.com/watch?v=BVQQ534l1dA&list=PLfRfKfCcFo_s49jOqbJv9rZBOHAdBLgFf).

However, when that said, it's all the time a balance for me, as Fireworks Mania isn't made to be a "realistic firework setup simulator", if you understand what I mean. There are other games for that, like FWSim (It think it's called) or Fireworks Simulator.
Fireworks Mania have parts of that yes too, but the aim is more "fun" than "realism".

Hope it make sense and thanks once again for your suggestions :)
Keltusar Apr 5, 2021 @ 5:10pm 
It's made to play with fireworks
Twelvefield Apr 7, 2021 @ 12:46am 
Originally posted by Keltusar:
It's made to play with fireworks

I would kindly add "in churches."
Laumania ApS  [developer] Apr 7, 2021 @ 7:04am 
Originally posted by Twelvefield:
Originally posted by Keltusar:
It's made to play with fireworks

I would kindly add "in churches."

That part is optional :P
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Date Posted: Apr 4, 2021 @ 11:18am
Posts: 4