Arma 3
CarpetBurns Jun 16, 2016 @ 4:40am
Mission Parameters on Dedicated Server
Hi,
I have found some missions for single/multiplayer usage. They are deathmatch missions which have perameters such as time of day, rain, fog and the one I am interested in is the number of AI.

This all works well if I host a server but idealy I would like to run them on my dedicated server that I rent. However, when I do this I can get to the perameters settings but I can't change anything. I assume these are all defined in the Description.ext file and I can't use them from a hosted dedicated server.

Is there any way I could change these parameters via the server.cfg file or is thare another way if changing them.

Thanks for any help.


CarpetBurns
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Sora Jun 16, 2016 @ 11:57pm 
Setup an admin password in server.cfg type into chat
#login PASS

You'll be given admin privileges on the server, you can kick/ban and change mission parameters.
CarpetBurns Jun 22, 2016 @ 12:58am 
Thank you, will give that a try. I looked at some pages regarding using the admin account but couldn't find anything about changing parameters. Can you give me an example of what I would need to put?

Thanks again for your help.
Sora Jun 24, 2016 @ 9:20am 
This is my server.cfg

//
// server.cfg
//
// comments are written with "//" in front of them.


// GLOBAL SETTINGS
hostname = "#"; // The name of the server that shall be displayed in the public server list
password = "#"; // Password for joining, eg connecting to the server
passwordAdmin = "#"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called


// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"", "",
"Welcome to #'s Arma 3",
"", "",
"Hope you have fun!",
"", ""
};
motdInterval = 0; // Time interval (in seconds) between each message


// JOINING RULES
maxPlayers = 12; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
//requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect

// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective

// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 10; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30
persistent = 0; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 0; // Server to use BattlEye system
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"};

// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //

// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "ban (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected

// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //

// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "ban (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected


// MISSIONS CYCLE (see below)
class Missions
{
class MPDOM_01 // name for the mission, can be anything
{
template = SoraDom.Tanoa; // omit the .pbo suffix
cadetMode = 1; // difficulty 0=veteran 1=cadet
};
};

Edit:
Change # and other things in the server.cfg, tell arma 3 server to run with server.cfg as the configuration (or rename it to random giberish to prevent malicious attempts to download it) go ingame, join said server. type in the chatbox (without quotes) "#login password" with password being the one set in the passwordadmin then you should have *ADMIN* next to your name, the countdown should have halted, and you can change session parameters.
Last edited by Sora; Jun 24, 2016 @ 2:20pm
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Date Posted: Jun 16, 2016 @ 4:40am
Posts: 3