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Zgłoś problem z tłumaczeniem
https://www.youtube.com/watch?v=RA06Z5e1ZFc
The shortest answer I could give to describe the Arma concept would be "Battlefield hardcore mode meets LittleBigPlanet." :P
More properly, I'd go with "open-world sandbox with by default somewhat-FPS-reminiscent controls* and a semi-modern military theme (hence the BF comparison), huge amounts of modding capability (the LBP comparison), and much more hardcore rules than most shooters' hardcore modes... at least for infantry." (Arma vehicles on the other hand aren't much more hardcore than Battlefield by default, minus a lack of regenerating ammo and health.)
* It's moreso in Arma 3 than in any of the prior Arma games, a lot of the controls are NOT intuitive because a bunch of them do stuff that doesn't exist in other shooters.
Someone doesn't know something I know - Time to be smug !
I was like this too. I believe it was 3rd grade.
To be fair to Red River, and Dragon Rising and Red River, both are unfinished, unpolished games. You can tell by simply playing the game that they were rushed. If the Developers were given the chance to finish Dragon Rising and Red River, the series may have been a better game than ArmA. Unfortunitely it was never given a fighting chance. A shame really.
-MAJ N. Krukov
http://www.435th.com/
Pretty much. Bohemia was the dev and ARMA is a continuation of the original Flashpoint even down to the controls and the way the characters move. And Codemasters was the publisher with unfortunately little experience in making this kind of game.
And thus concludes this rather misguided and slightly inaccurate at times history lesson.