Arma 3
Any way to get steam to stop saying your playing arma 3 while hosting a server
I run and host a arma 3 server via another folder on my pc which i downloaded using steamCMD as per all of the normal guides and practices, i downloaded it using my steam account as i required the SOG DLC for this. whenever i run this server it says i'm playing arma 3 via steam. is there anyway to prevent this as then i have to faf around with starting the game from the launcher. as much as i love racking up hours in a game i'm not technically playing is there any fix for this? or am i doing something wrong.

I can post my CMD here - -port=2302 "-config=D:\Arma 3 Server\Servers\_60c1b3e8f3c04a499319ef7c692e8024\server_config.cfg" "-cfg=D:\Arma 3 Server\Servers\_60c1b3e8f3c04a499319ef7c692e8024\server_basic.cfg" "-profiles=D:\Arma 3 Server\Servers\_60c1b3e8f3c04a499319ef7c692e8024" -name=_60c1b3e8f3c04a499319ef7c692e8024 "-mod=vn;" "-serverMod=@Animated_Recoil_coefficient_changer;@Blastcore_Edited_standalone_version_;@CBA_A3;@Death_and_Hit_reactions;@Enhanced_Missile_Smoke__Lighting_Efx_Mod_v1_4;@Immerse;@LAMBS_Danger_fsm_DEV_;@LAMBS_RPG;@LAMBS_Suppression;@SSD_Death_Screams_2_1;@Suppress;@Vcom_AI_V3_4_0;@LAMBS_Turrets;" -enableHT "-ranking=D:\Arma 3 Server\Servers\_60c1b3e8f3c04a499319ef7c692e8024\ranking.log" -autoInit

Server.CFG
//
// server.cfg
//
// comments are written with "//" in front of them.


// GLOBAL SETTINGS
hostname = "Comfy Panzer Mike Force Server EU/UK Eng"; // The name of the server that shall be displayed in the public server list
password = ""; // Password for joining, eg connecting to the server
passwordAdmin = "Password was here"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
serverCommandPassword = ""; // Password required by alternate syntax of [[serverCommand]] server-side scripting.
logFile = "server_console.log"; // Tells Arma-server where the logfile should go and what it should be called
admins[] = {
"XXXXXXXXXXXXX STEAM ID WAS HERE"
};


// WELCOME MESSAGE
motd[] = {
"Welcome to the ComfyPanzer Arma 3 Mike force Server"
};
motdInterval = 500; // Time interval (in seconds) between each message


// JOINING RULES
maxPlayers = 32; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each Arma version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)

steamProtocolMaxDataSize = 10000; // Increasing this value will fix the modlist length limit in Arma 3 Launcher but mignt not be supported by some routers.
loopback = 0; // Enforces LAN only mode.
upnp = 0; // This setting might slow up server start-up by 600s if blocked by firewall or router.

// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
allowedVoteCmds[] = {}; //
allowedVotedAdminCmds[] = {}; //
votingTimeOut = 60; // The amount of time a vote will last before ending.


// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+)
skipLobby = 1; // Overridden by mission parameters
vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1; // Server to use BattlEye system
queueSizeLogG = 1000000; // If a specific players message queue is larger than 1MB and #monitor is running, dump his messages to a logfile for analysis
LogObjectNotFound = False; // When false to skip logging 'Server: Object not found messages'.
SkipDescriptionParsing = False; // When true to skip parsing of description.ext/mission.sqm. Will show pbo filename instead of configured missionName. OverviewText and such won't work, but loading the mission list is a lot faster when there are many missions
ignoreMissionLoadErrors = True; // When set to true, the mission will load no matter the amount of loading errors. If set to false, the server will abort mission's loading and return to mission selection.
forcedDifficulty = Custom; // Forced difficulty (Recruit, Regular, Veteran, Custom)

// TIMEOUTS
disconnectTimeout = 90; // Time to wait before disconnecting a user which temporarly lost connection. Range is 5 to 90 seconds.
maxDesync = 500; // Max desync value until server kick the user
maxPing= 300; // Max ping value until server kick the user
maxPacketLoss= 100; // Max packetloss value until server kick the user
kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; // Defines if {<MaxPing>, <MaxPacketLoss>, <MaxDesync>, <DisconnectTimeout>} will be logged (0) or kicked (1)
lobbyIdleTimeout = 300; // The amount of time the server will wait before force-starting a mission without a logged-in Admin.
roleTimeOut = 90; // The amount of time a player can sit in role selection before being kicked.
debriefingTimeOut = 45; // The amount of time a player can sit in breifing mode before being kicked.
briefingTimeOut = 60; // The amount of time a player can sit in briefing mode before being kicked.
armaUnitsTimeout = 30; // Defines how long the player will be stuck connecting and wait for armaUnits data. Player will be notified if timeout elapsed and no units data was received.


// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //

// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected


// MISSIONS CYCLE (see below)
randomMissionOrder = False; // Randomly iterate through Missions list
autoSelectMission = True; // Server auto selects next mission in cycle

class Missions {
class Mission_vn_mf_latest_cam_lao_nam {
template = "vn_mf_latest.cam_lao_nam";
difficulty = "Regular";
class Params
{
enable_ranks = 0;
ai_scaling = 100;
day_length = 3600;
night_length = 1800;
hard_ai_limit = 80;
snake_bite_chance = 15;
snake_bite_frequency = 600;
max_players_acav = 5;
max_players_greenhornets = 5;
max_players_spiketeam = 5;
enable_air_support = 1;
respawn_delay = 20;
};
};
}; // An empty Missions class means there will be no mission rotation

missionWhitelist[] = {}; // An empty whitelist means there is no restriction on what missions available


// HEADLESS CLIENT