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Give him a name, I'm calling him willie. Give willie a move waypoint and in the on activation field write:
willie playMove "AmovPercMstpSnonWnonDnon_exercisePushup";
This is a animation from Arma2 but I tested it in the Arma3 editor and it works. Some animations require switchMove instead of playMove so there is some experimenting. Placing the command in the units init field does not work. Triggers can also be used for animations.