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Headless Client can be used in two ways:
1) To reliev the main CPU of stress and to make performance overerall better.
2) To activate already existing HC scripts and to "think" for itself and randomize the missions more, however this also require some basic scripting and module knowledge.
If you want the AIs to PERFORM BETTER, you can change their skill levels and/or download an AI mod such as ASR_AI.
1) To reliev the main CPU of stress and to make performance overerall better.
--how? if ai on hc are useless, what can be done on hc?? counting the mission time?
from arma 3 wiki the main purpose of hc is to offload server ai!
https://community.bistudio.com/wiki/Arma_3_Headless_Client
2) To activate already existing HC scripts and to "think" for itself and randomize the missions more, however this also require some basic scripting and module knowledge.
--that's ok, i can make some heavy load script to hc to avoid server freeze, but this can be done calculating thing at mission start and then pushback to an array
We are creating a mod that perform better than ASR_AI, and the point is the HC is useless to mod like ASR_AI.
When running a dedicated server i usually use around 40-50% of the CPU Cores power leaving 50% not utilized. A Headless client connects like a player do to a dedicated server, it then takes AI Calculation so free CPU power it utilized. It makes the FPS overall better.
You need to remember that missions must be designed to get headless client working with HC modules. You also need to design the specific mission itself for the AI to work with it.
Headless Client does NOT affect the skill level of the AI, you would need to edit those settings yourself or again, use a mod such as ASR_AI.
https://www.youtube.com/watch?v=fj6PVXpXCT4
with 32bit executable ai behaviour still the same, with the 64bit one ai are a little bit better, but they correctly react only if you are in a range of <~100m, even spawning ai on hc still the same.
so ai on hc are less than potatoes
This is a problem with AI locality. AI run on the HC need to be given to the server for the server's AI controlling mod to be able to use them. Then, you give them back to the HC when they're no longer in use. I recommend checking out the MCC implementation of this system.