Arma 3
What is the relationship between AI Skill level from difficulty settings and AI Skill level set by Zeus or the mission designer?
Difficulty settings allow you to set the AI's skill, and further breaks it down between their tactical skills and their weapon handling skills. Zeus and the Editor, meanwhile, use a single skill bar that not only hasn't had the AI's precision separated out (as if whoever decided to do that for difficulty forgot to apply it to Zeus) but is also totally independent of your difficulty settings, at least in the UI. ie, you can set your difficulty settings AI skill to 100 and the skill of a particular AI unit to 0 at the same time. So, what does this do? Is the Zeus/Editor skill level a multiplier on your difficulty settings, or does it override them, or something totally different? And does it only affect tactical skill, or is the Zeus/Eden skill bar the old-style unified skill bar, where the AI's intelligence and accuracy go up at the same time?
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Showing 1-7 of 7 comments
KillSmithID Jun 8, 2021 @ 9:10am 
Easy answer: don't rely on vanilla zeus skill. Get ZEN, Achilles, and/or VCOM AI and you can adjust many more options that Arma has baked in but doesn't give you access to like pathfinding, vehicle skill, accuracy, weapon shake, reload speed, courage, morale, commanding skill, and many more.
LukeTheSp00k Jun 8, 2021 @ 9:59pm 
Originally posted by KillSmithID:
Easy answer: don't rely on vanilla zeus skill. Get ZEN, Achilles, and/or VCOM AI and you can adjust many more options that Arma has baked in but doesn't give you access to like pathfinding, vehicle skill, accuracy, weapon shake, reload speed, courage, morale, commanding skill, and many more.
That doesn't answer my question. If you don't know the answer just say so. Also, I have VCOM, that doesn't solve the problem - these bars still exist and I want to know how they're interacting with each other (and, ideally, also with VCOM).

I haven't been able to find anyone who actually knows the answer to this. I've seen a lot of equations showing how a unit's overall skill level is derived from its subskills, but I have never found anyone explain how the unit's in-editor skill level interacts with difficulty settings.
KillSmithID Jun 8, 2021 @ 10:06pm 
Originally posted by TheScrubMasterGeneral:
Originally posted by KillSmithID:
Easy answer: don't rely on vanilla zeus skill. Get ZEN, Achilles, and/or VCOM AI and you can adjust many more options that Arma has baked in but doesn't give you access to like pathfinding, vehicle skill, accuracy, weapon shake, reload speed, courage, morale, commanding skill, and many more.
That doesn't answer my question. If you don't know the answer just say so. Also, I have VCOM, that doesn't solve the problem - these bars still exist and I want to know how they're interacting with each other (and, ideally, also with VCOM).

I haven't been able to find anyone who actually knows the answer to this. I've seen a lot of equations showing how a unit's overall skill level is derived from its subskills, but I have never found anyone explain how the unit's in-editor skill level interacts with difficulty settings.
The vanilla editor/zeus skill level is a combination of each of those skills I listed. ZEN and Achilles separates them and allows you to better tweak the AI. Vanilla bar that you are referencing affects literally everything. Aiming speed, reload speed, pathfinding, driving, morale, commanding, accuracy, spotting speed, spotting distance, etc. The higher the skill bar, the better it gets at EVERYTHING, the lower it is, same. It overrides VCOM AI in many cases, but you can also go into the VCOM file and tweak those settings as well from there.

Again, easy answer, don't use vanilla bar, as it affects everything. If you lower it, they will be less accurate, but they also won't pathfind (walk) well, drive well, have smart tactics, stay in combat long, etc.
LukeTheSp00k Jun 8, 2021 @ 10:17pm 
Originally posted by KillSmithID:
The vanilla editor/zeus skill level is a combination of each of those skills I listed. ZEN and Achilles separates them and allows you to better tweak the AI. Vanilla bar that you are referencing affects literally everything. Aiming speed, reload speed, pathfinding, driving, morale, commanding, accuracy, spotting speed, spotting distance, etc. The higher the skill bar, the better it gets at EVERYTHING, the lower it is, same. It overrides VCOM AI in many cases, but you can also go into the VCOM file and tweak those settings as well from there.

Again, easy answer, don't use vanilla bar, as it affects everything. If you lower it, they will be less accurate, but they also won't pathfind (walk) well, drive well, have smart tactics, stay in combat long, etc.
Are you intentionally not answering me in order to try to shill a mod or something? The existence of those mods doesn't eliminate the skill bars. Unless you can tell me that you know those mods' settings totally override the skill bars no matter where they're set, this is nothing but an irrelevant tangent. Even if they do, that STILL doesn't answer my question.
KillSmithID Jun 8, 2021 @ 11:00pm 
Originally posted by TheScrubMasterGeneral:
Originally posted by KillSmithID:
The vanilla editor/zeus skill level is a combination of each of those skills I listed. ZEN and Achilles separates them and allows you to better tweak the AI. Vanilla bar that you are referencing affects literally everything. Aiming speed, reload speed, pathfinding, driving, morale, commanding, accuracy, spotting speed, spotting distance, etc. The higher the skill bar, the better it gets at EVERYTHING, the lower it is, same. It overrides VCOM AI in many cases, but you can also go into the VCOM file and tweak those settings as well from there.

Again, easy answer, don't use vanilla bar, as it affects everything. If you lower it, they will be less accurate, but they also won't pathfind (walk) well, drive well, have smart tactics, stay in combat long, etc.
Are you intentionally not answering me in order to try to shill a mod or something? The existence of those mods doesn't eliminate the skill bars. Unless you can tell me that you know those mods' settings totally override the skill bars no matter where they're set, this is nothing but an irrelevant tangent. Even if they do, that STILL doesn't answer my question.
I'm literally trying to be helpful and you're just being a child.

Let's break down the questions I've politely answered since you seem too stupid to get this yourself:

1. Q: "So, what does this do?"
A: "The vanilla editor/zeus skill level is a combination of each of those skills I listed...Vanilla bar that you are referencing affects literally everything. Aiming speed, reload speed, pathfinding, driving, morale, commanding, accuracy, spotting speed, spotting distance, etc. The higher the skill bar, the better it gets at EVERYTHING, the lower it is, same."

2. Q: "Is the Zeus/Editor skill level a multiplier on your difficulty settings, or does it override them, or something totally different?"
A: "It overrides VCOM AI in many cases, but you can also go into the VCOM file and tweak those settings as well from there." The skill level has nothing to do with Arma difficulty settings.

3. Q: "And does it only affect tactical skill, or is the Zeus/Eden skill bar the old-style unified skill bar, where the AI's intelligence and accuracy go up at the same time?"

A: (Same as first answer but I'll put it here again) "The vanilla editor/zeus skill level is a combination of each of those skills I listed...Vanilla bar that you are referencing affects literally everything. Aiming speed, reload speed, pathfinding, driving, morale, commanding, accuracy, spotting speed, spotting distance, etc. The higher the skill bar, the better it gets at EVERYTHING, the lower it is, same."

I've answered your questions three times now AND offered a simpler solution through other mods as a courtesy to a fellow Arma player.

Please learn to read as it's a skill you'll need when your testicles drop and you need to get a job.
LukeTheSp00k Jun 8, 2021 @ 11:11pm 
Originally posted by KillSmithID:
Please learn to read as it's a skill you'll need when your testicles drop and you need to get a job.
You're the one who needs to learn to read, because you're STILL not answering the primary question:

WHAT ABOUT THE DIFFICULTY SETTINGS?

The whole POINT of me posting this was I was trying to find out how the skill bar in the editor and the difficulty settings interact, since they both affect the same thing.

If I set an AI in the editor to 100 skill, then go into difficulty settings and set the AI's "skill" to, say, 60, and its "precision" to 30, what skill values is the AI going to use? It's not apparent from the game's interface what's going on, and I can't seem to find anyone who knows the answer.
Last edited by LukeTheSp00k; Jun 8, 2021 @ 11:13pm
Mystrium666 Jun 9, 2021 @ 8:35am 
As far as I am aware, the difficulty setting determines the base value, so the value an Ai spawns with by default and Zeus/Eden lets you adjust that (might be wrong about that tho)
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Date Posted: Jun 7, 2021 @ 5:33pm
Posts: 7