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I haven't been able to find anyone who actually knows the answer to this. I've seen a lot of equations showing how a unit's overall skill level is derived from its subskills, but I have never found anyone explain how the unit's in-editor skill level interacts with difficulty settings.
Again, easy answer, don't use vanilla bar, as it affects everything. If you lower it, they will be less accurate, but they also won't pathfind (walk) well, drive well, have smart tactics, stay in combat long, etc.
Let's break down the questions I've politely answered since you seem too stupid to get this yourself:
1. Q: "So, what does this do?"
A: "The vanilla editor/zeus skill level is a combination of each of those skills I listed...Vanilla bar that you are referencing affects literally everything. Aiming speed, reload speed, pathfinding, driving, morale, commanding, accuracy, spotting speed, spotting distance, etc. The higher the skill bar, the better it gets at EVERYTHING, the lower it is, same."
2. Q: "Is the Zeus/Editor skill level a multiplier on your difficulty settings, or does it override them, or something totally different?"
A: "It overrides VCOM AI in many cases, but you can also go into the VCOM file and tweak those settings as well from there." The skill level has nothing to do with Arma difficulty settings.
3. Q: "And does it only affect tactical skill, or is the Zeus/Eden skill bar the old-style unified skill bar, where the AI's intelligence and accuracy go up at the same time?"
A: (Same as first answer but I'll put it here again) "The vanilla editor/zeus skill level is a combination of each of those skills I listed...Vanilla bar that you are referencing affects literally everything. Aiming speed, reload speed, pathfinding, driving, morale, commanding, accuracy, spotting speed, spotting distance, etc. The higher the skill bar, the better it gets at EVERYTHING, the lower it is, same."
I've answered your questions three times now AND offered a simpler solution through other mods as a courtesy to a fellow Arma player.
Please learn to read as it's a skill you'll need when your testicles drop and you need to get a job.
WHAT ABOUT THE DIFFICULTY SETTINGS?
The whole POINT of me posting this was I was trying to find out how the skill bar in the editor and the difficulty settings interact, since they both affect the same thing.
If I set an AI in the editor to 100 skill, then go into difficulty settings and set the AI's "skill" to, say, 60, and its "precision" to 30, what skill values is the AI going to use? It's not apparent from the game's interface what's going on, and I can't seem to find anyone who knows the answer.