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can i put my list of mods here and would you take a look?
Unless you are building missions, if you load more than ~20 or so mods you are loading too many.
I build missions all the time and the number of mods I use varies depending on the map I'm using. The Tanoa map is one that uses the most mods at around ~50 mods. Most of the mods I use for mission building don't include dependencies, so by the time I'm finished the player may only need 5 to 10 mods to play the mission.
Why do you need so many mods?
I have 128GB of memory.
I use a lot of mods because for me ArmA 3 sucks at vanilla, and the mods are the only thing that improves the game a little bit, things that the company should have done from the beginning, the mods went there and did.
Ex: maps, weapons, vehicles from ArmA2.
I agree with you that the vanilla game lacks content and the mods do indeed help flesh out the game more, in addition to adding more functionality. I certainly have nothing against mods, I generally don't find a need to play with more than a dozen or so, unless I'm creating missions.
I use the CUP mods all the time, specifically for the maps, but even when you include all the CUP mods you are still talking less than half-dozen. I also like the D3S vehicles mod for their variety of civilian and police vehicles. I'm subscribed to 141 mods in total, I just don't use more than a dozen at a time unless I'm building missions.
I'm trying to understand why you need to have 184 mods active at once. That makes no sense to me.
www.
mediafire.
com/file/
hvvp2f98thjy86b/
Arma_3_Mod_Preset_-_Meu.html
so there is no way to make the game work correctly with 184 mod?
probably not.
:(