Arma 3
Baker Apr 1, 2019 @ 3:28pm
Target is not locking
Okay, I know it may sound stupid. But recently I've been having issues with locking onto ground vehicles with AG rockets from all sorts of aircrafts. if it's the kajman, or the wipeout or whatever it is does not matter. I press T (Or whatever I bound it to, tried changing it) And I get the lock on the target, it pops up with the normal white square around the target. But my missiles never seem to "lock on" so even when i've tried in editor to launch an AG missile at any sort of vehicle my missiles just fire straight ahead (Where the crosshair is).

I hope it's not to complicated to comprehend. But to help you understand, The chopper doesn't go beep beep beep when It's ready to fire a missile at a target like it used to. I'm wondering if I have done something weird in my controls. i like to re-bind some of my keys, especially for flying, but that shouldn't change anything with my weapons should it? From what I can tell, it works fine with a normal AT launcher like the TItan or similar.

Any ideas on what I've done wrong?
Much appreciated
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Showing 1-6 of 6 comments
ThunderStorm Apr 1, 2019 @ 11:39pm 
Hello

Press T if you aim straight on target and use key R to cycle on more targets ( rader ) ,,,, you use AG ,,,,macer type thats IR mode.


https://community.bistudio.com/wiki/Arma_3_Sensors#Infrared_sensor


Try in editor ,,, put enemy tank down gif a waypoint move and 2e cycle waypoint ,,, so the will gif heat and try again.
Last edited by ThunderStorm; Apr 2, 2019 @ 3:10am
Baker Apr 2, 2019 @ 4:16am 
Originally posted by *URC* 2019:
Hello

Press T if you aim straight on target and use key R to cycle on more targets ( rader ) ,,,, you use AG ,,,,macer type thats IR mode.


https://community.bistudio.com/wiki/Arma_3_Sensors#Infrared_sensor


Try in editor ,,, put enemy tank down gif a waypoint move and 2e cycle waypoint ,,, so the will gif heat and try again.

Thanks for answering! Issue is just that I’ve done just that. I’ve made sure that the target is ”hot”. But still doesn’t work!
ThunderStorm Apr 2, 2019 @ 5:04am 
If you test it ,, how are your settings whit viewdistance and objectviewdistance.


Macer works on the best way if you see your object/target on a good distance to lock.

Start stratis and set object and view distance both on 10km and try

You can put code in debug console
Setviewdistance 10000;
Setobjectviewdistance 10000;


If it dosnt work call in


https://feedback.bistudio.com/T127171
Last edited by ThunderStorm; Apr 2, 2019 @ 6:37am
Tajin Apr 2, 2019 @ 8:03am 
If the target is selected (white square) but not locked then you're usually not aligned to it. You have to face the target for some time to actually aquire the lock.

On a sidenote, DAGRs are very useful against cold targets that you have trouble locking on. Just use your targeting pod (make sure you enable point/area lock) to aim at your target and fire. The DAGR will always fly to where your turret or targeting pod aims.

Only issue with them is their limited agility, so fire them from sufficient range.
Baker Apr 2, 2019 @ 1:50pm 
Originally posted by *URC* 2019:
If you test it ,, how are your settings whit viewdistance and objectviewdistance.


Macer works on the best way if you see your object/target on a good distance to lock.

Start stratis and set object and view distance both on 10km and try

You can put code in debug console
Setviewdistance 10000;
Setobjectviewdistance 10000;


If it dosnt work call in


https://feedback.bistudio.com/T127171

For some reason, this seems to have worked. i'm gonna give it a go in multiplayer mode and I'll be back with a result! Thanks a alot!
ThunderStorm Apr 2, 2019 @ 7:22pm 
Your welcome

As Tajin already say ""If the target is selected (white square) but not locked then you're usually not aligned to it. You have to face the target for some time to actually aquire the lock.""

Its the object viewdistance ,,,, if i set it low i have the same problem ,, not easy to lock.

I test it whit module "hide all object" (its remove al land objects it gifs good fps and its verry good way to play and test sensor and all ammo for aircraft or heli ) i set both view on 20km and i fly to the target (tank) and will have lock on 5km distance to take tank down whit macer.


https://youtu.be/2A1INFBgvug

Will be nice if this can be done like video ( the idea for beter objectview on pip and from cockpit view.
Last edited by ThunderStorm; Apr 2, 2019 @ 7:46pm
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Date Posted: Apr 1, 2019 @ 3:28pm
Posts: 6