Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Press in-game Escape and type:
server setVariable [ "hr", 1000, true ]; (Human resources = 1000)
server setVariable [ "resourcesFIA", 100000, true ]; (This changes the money)
server setVariable [ "prestigeNATO", 100, true ]; (Increase NATO Support when it gets low)
server setVariable [ "prestigeCSAT", 5, true ]; (lower the CSAT Support to 5)
into the debug console and local exec it. No need to change files, you can do it in game.
https://steamcommunity.com/workshop/filedetails/discussion/378941393/364043054117806750/
Do you work for Ferengi Interactive Studios?
I mean every player who gets caught by this, is loosing all licenses for each BattlEye protected game.
This is a lot of cash for the developers.
They already have the money and with the help of you they get the cash a second time.
PS: Guess who just wrote 3 reports.
u sayin i shouldnt have posted that? cause i foundthat on the discussion in the link.
But how does that effect their profit, or are u just ♥♥♥♥♥♥ about.
Lol your a jackass. For starter battleeye doesnt give a ♥♥♥♥ what you do on your local LAN. Also half the point of ARMA is being able to edit and customize scenarios for yourself or your friends. Last even if you modify missions for your own server battleeye doesnt care unless a player purposely circumvents that to apply his own "mods" violating the CUSTOM rules of that server. Theres nothing wrong with tweaking a mod to fit your preferences especially in a game that comes with an open pre-built editor. Theres also nothing wrong with cheating a bit to to explore the mod and figure out basic gameplay mechanics or just playing SP and cheating like a fool cause thats what you do.
https://store.steampowered.com/online_conduct/
Uh.. I really doubt playing singleplayer and wanting to screw around with in-game tools, therefore not hurting anyone else's experience but your own, is worthy of getting banned for or violating that conduct? Also I'm pretty sure the Antistasi creator is also okay with you modifying these variables that are already in the game. Maybe not supportive of it, but I doubt he cares.
Never once did I hear the OP say that they wanted to cheat in a multiplayer server. You need to stop jumping to conclusions just to make yourself feel smart.
Steams online conduct doesn't apply to people using a debug console to execute stuff on their OWN SERVER, dumbass. You can't even use the debug console unless you're an admin on the server. Are you trolling or something?
server setVariable [ "hr", 1000, true ]; (Human resources = 1000)
server setVariable [ "resourcesFIA", 100000, true ]; (This changes the money)
server setVariable [ "prestigeNATO", 100, true ]; (Increase NATO Support when it gets low)
server setVariable [ "prestigeCSAT", 5, true ]; (lower the CSAT Support to 5)
###################-WEATHER-#################
0 setfog 0; - disable fog
skipTime 5; - skips 5 hours
I appreciate the help, but I meant personal resources. Not ones that go to the faction. If I take resources from the faction, it lowers my rank, which I'd prefer not happen since rank affects a lot of subtle things.