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if someone could show me the way to it; i heard about it but wasn't given very specific details on the matter, would've put this in general discussion to get more responses but i don't have the game
Even if this is not a turn-off for you, you will have trouble finding any missions or servers that would satisfy your needs.
A tank specific DLC has been planned for the turn of the year (2017/2018), but we will have to wait and see what features it brings.
just looking for alturnatives, though i guess those options are non existent really (WT and WoT both have a monopoly in that reguard)
as for pure tank gameplay - we have community events like http://www.rollingthunder.it for example.
what is KOTH?
King of The Hill (usually 100 players in a huge battle for a capture point. Most servers have tanks and jets and helicopters)
Armored warfare in arma is far from perfect, but it is damn interesting and offer a lot of freedom in your actions. It's totally possible to focus on armored gameplay, there's plenty of servers that allow you to do so:
-"Invade and annex" are milsim servers where you chose your role to cooperate in taking an hostile town. It's a coop mod (player vs AI) you can chose amongst many infantry ground troup roles, UAV operators, CAS pilot, transport pilot, and of course, armored squad. It's all player driven, with an admin being in the HQ role deploying ressources you may need.
King Of The Hill: pure PvP mod, 3 team competing for the controle of a town, you get cash from holding the town/making kills/revives, and can buy all kinds of combat vehicles with them. Not that easy to always stay in an armored vehicle if you're not used to avoid getting taken down because of the price of armored vehicles.
-Wasteland: Persistent world warfare mod, 2 teams and a FFA team, where you have NPC missions that can be done to gather monney and trade-points that serve to buy vehicles/gear as much as they serve as encounter points for PvP. Very easy to always be in armored vehicles once you got a hang of the mechanics.
-Exile: Survival mod, gather ressources, do missions, scavenge, and you'll be able to afford armored vehicles at a safe-zone trader.
Now for the armored gameplay in arma: it's a lot different than what you're used to, it's not that "armored vs armored" type of fight you're accustomed to, you'll have to be mindfull of the dangers of infantry, they can lock a laser designator on you for CAS to drop a bomb/missile right on you or simply fire devastating AT missiles that can easily damage your parts and render them inoperable (turrets, tracks, engine) or blow you up. No matter how armored your vehicle is. learning how to use stealth (choosing a good camon pattern, a good spot to place yourself, and turning your engine off so the only heat signature visible on your position on thermal is your firing canon), how to coordinate with your crew, how make use of the abilities of your vehicle, how to coordinate with allied infantry and how to manage your ammunitions will be key to your survival.
As said before, there's three roles: Driver, Gunner, Commander. The commander has acces to a top-mounted camera with nightvision and thermal sights, the gunner can see where the commander is looking, and the commander can see where the gunner is looking, he usually also is the one who has controle of the only defense system you have: a thermal-proof smoke-screen able to disrupt lock-on missiles.
For a crew to be effective, the driver should focus at what's ahead of him (unless the gunner already is looking in this direction). The gunner should focus on the enemy-contact direction (or most-likelly enemy direction) while the commander sweep the other directions for other contacts. What you do not want is a gunner, a driver and a commander all looking at the shells explode while an enemy sneaks on you and get a lock.
To resume, it's really easy to loose an armored vehicle in arma if you're not used to it, but once you got a hang of it it can be a really destructive asset. I personally largly prefere APCs over tanks as they're able to respond to any threat while tanks focus on heavy ground units, but if tanks are your thing you'll probably enjoy arma.
I'll add that the Tanks DLC is coming out any week now since it's supposed to be released Q1 2018, this will add a lot of things, like the possibility to put destructible cage armor arround armored vehicles that will negate rocket penetration, or even camo nets, as well as a complete overhaul of the armored damage system. (that's all free coming as an update, the paid DLC itself will add new armored vehicles for it's owners)
I completely disagree
ArmA its a combined ops Simulator, and even better and realistic than world of tanks, ( because you need 3 men to operate a tank, instead of a single lonely rambo guy )
And you can create anything in ArmA, if you want a good 50 vs 50 tank warfare, just go to mission editor and create a good mission wich u need to capture a town with a armored battallion under your command. Everythins its possible on ArmA mate, you ever heard about a thing called "mission editor"
Not everyone wants to play online, and not everybody wants to plays as a "foot slogger" AKA infantry guy. ArmA has literally TONS of content for jet, tanks and infantry fans even in Single Player. I heard the campaign its infantry focused so it sucks on that, what happened to the previous campaigns that ArmA gamers loved? thsoe campaigns had tastes for everyone, because you played as EVERYTHING: one campaign mission you played as a spec op, and in the another you played as a jet pilot, and in another a tank commander. Pure fun mate, those where the times. OFP 2001
Do you mean kids on a hill
i hate that crap mode, its not true arma and its a typical CoD ♥♥♥♥♥♥♥♥ that its a cancer to ArmA, if i want to spend XP and money upgrading ill go play Fortnite
"true" arma players never touch Kids on a hill, eeeer i mean sorry "King of the Hill" ( my bad )
Its not meant to be ArmA and it a true cancer to the ArmA community, if i want XP and upgrades ill go Play Fortnite or Overwatch