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2. in the trigger:
Bluefor
present
Con.: !alive TargetName1 && !alive TargetName2
On Act: ["Mission Complete",false,2] call BIS_fnc_endMission;
Replace TargetName 1 and TargetName2 with the names form Opfor units!
I didnt know now if you have to sync the player unit with trigger!
!alive Name1 && !alive Name2 && !alive Name3 && !alive Name4 && !alive Name5 && !alive Name6
Trigger:
Activation: BlueFor
Activation typ: present
con: !alive TargetName1 && !alive TargetName2
On Act: ["Mission Complete",True,2] call BIS_fnc_endMission;
If you want that the mission end when you arrives a trigger use this:
1. place a player and a trigger
2. group player with trigger, if it dosent work to group select the option "Set player as trigger owner"
trigger:
Activation: Whole Group or owner
Con.: this && !alive TargetName
On Act: ["Mission Complete",True,2] call BIS_fnc_endMission;