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If you could find the armor values of the uniforms and vests and add that as well you would be a legend....and give us something to quote to the occasional individual who makes a topic complaining about why the target he is shooting at it dosent die and that makes the game bad eg eg.
@ Theo Hardmeier: Interestingly enough, testing by Dslyecxi and CHKilroy led to a conclusion that apparently angle and depth of penetration also makes a difference in damage dealt.
When I hear that I remember the other topic I posted in...a user brought up how he thought a certain marksman sniper uniform was stronger then the normal one (In VA they have same armor value) and that it seems like pay to win...this sort of info on a sticky thread on the general discussion thread would be useful. At least stop misinformed players scaring potential new players away from the game due to false 'bugs' and the like.
http://steamcommunity.com/app/107410/discussions/0/620713633857121179/
The new values might look like they contain typos, but they won't.
Most of the guns that use larger cartridges than 6,5mm are now much heavier than before. These changes seem to be connected to the new "Stamina"-system that replaced the old "Fatigue"-system. However, the new in-game mass of these guns is in no way related to the weight of their real-world counterparts, nor do they seem to follow any kind of logic.
I'm not a big fan of these changes and if you liked the unmodded Arma 3 gameplay prior to version 1.54 chances are you won't like them either, but for now we are stuck with them. After all there's still hoping they were done in advance of the upcoming expansion and aren't meant to exist as a standalone solution.