Arma 3
Arma 3 AI animations in EDEN editor.
So i have been messing around in the 3d editor and doing a succesfull job so far. At the start of my mission there are bunch of AI units inside the camp that are standing around doing nothing.
I decided to put bunch of animations on them. This is were it got complicated.

I googled everywhere on how to put animations on them and sometimes it worked and for the most not. I got pretty frustrated about this and i would like to have animations on my characters.

So...
1. Can anyone explain to me in depth on how to actully put animations on units.
2. Is there a way to do it simpler like a tool so you dont have to do everything manually everytime.

I would really appreciate if someone could explain this to me :-).
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Zobrazeno 18 z 8 komentářů
https://community.bistudio.com/wiki/BIS_fnc_ambientAnim

e.g
[this,"WATCH1"] call BIS_fnc_ambientAnim;
Benji 28. bře. 2016 v 16.12 
Nobody původně napsal:
https://community.bistudio.com/wiki/BIS_fnc_ambientAnim

e.g
[this,"WATCH1"] call BIS_fnc_ambientAnim;
Yes but isn't this like the basic animations. I meant all those animations in the Animations tab when you pause the game. For example when Kerry wakes up at the Adapt campaign.
With switchMove/playMove. They must be executed in a script, or if you want to have it in a init field
0 = [] spawn{this switchMove "xyz"};
Nobody původně napsal:
With switchMove/playMove. They must be executed in a script, or if you want to have it in a init field
0 = [] spawn{this switchMove "xyz"};
Alright i'll check it out.
Very late reply not needed reply but there is 3Den enhanced which allows you to select animations
I have come across a Small menu when you are editing a unit in Eden, a small Menu with animations which says all the animations, when you choose one and close the menu the unit does that action while paused and when starting the game the unit does the animation, idk what happened to it but i am doing research!

EDIT: I have found it, you must download Eden Objects + 3den Enhanced + All the animations, eg: cookie's animations pack.

Naposledy upravil shnibbity; 28. úno. 2020 v 2.08
Spidy původně napsal:
With every mod you load during editing, you will create a dependency.

Meaning:
The players later need to load your EnhancedEden Mod even though they dont need it. And didnt have any advantage from it during the mission. Only because you are to lazy to look what are you doing. Clicki-clicki is not everytime the best way...

NO!
The mod will not create a dependency. Meaning, anyone can play and fully experience the enhancements it has added in the mission.
Being lazy and not reading about the mod is not always the best way..
Naposledy upravil Sams; 4. bře. 2020 v 10.27
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Datum zveřejnění: 28. bře. 2016 v 16.03
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