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https://community.bistudio.com/wiki/cursorTarget
https://community.bistudio.com/wiki/inputAction
https://community.bistudio.com/wiki/createMarker
https://community.bistudio.com/wiki/createSimpleTask
https://community.bistudio.com/wiki/knowsAbout
You would assign a couple of units as "targets" and when a player uses the binoculars or any other device to either "reveal" or just mark them. And when that condition fires you add the task on the fly.
It's a little bit tricky though.