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That said im sure someone will be able to pull the bi code and get it to work. But for now they are just props :)
So I just wasted my last 2 hours trying to play around to find what makes it work?! Grrr...
How would one go about pulling the BI code?
And I'm looking at the Contact store page, I do see the word "props" but they don't say there that "all items" are props.
BTW the gravity anomaly does work! So maybe the items are props but in the Eden Editor once you sync "Gravity Anomaly" it to an object and give it a little starting height it will float :)
The props disclaimer about specific scripting is right at the bottom of the description on the store page.
Im sure it wont be long untill somone posts someting to make it work. Im also looking forward to using it in my own missions.
Sorry im not much help beyond what the store page told me lol
*Some of these marked items might have advanced scripted gameplay functionality within Arma 3 Contact’s singleplayer campaign. However, please be aware that they are purely cosmetic and/or decorative when used across the vanilla Arma 3 sandbox, such as in multiplayer or in the Scenario Editor.
The gear section including hazmat suits and hand scanner etc is marked as that applies to it :(
If you manage to give your player a spektrum analyser, you can add a modul to the world (look inside the "contact" category), link it to a target and then edit the moduls properties
It must broadcast in a frequency you can receive with the device, also direction and antenna... opening should fit, so you may receive something. Also I recommend to add more transmission power.
Then assign what should be heard and... you should be able to receive basic noise. Thats as far as I did come. Will this be sufficient to fulfil your request?
I do have another problem right now, but thats another topic.
*Open the eden editor
Antenna Creation Steps:
1. Open the Arsenal and make a character with a spectrum analyzer in the pistol slot.
2. Add one of the antennas to the spectrum analyzer from the menu where all the different pistol options usually are.
3. Add in one of the antennas as an object. I used the omnidirectional antenna for testing.
4. Add the antenna module from the Contact section of the Modules (F5) menu.
5. Fill out everything in the System Specific - System: Antenna properly:
*values I chose are in brackets
ID (ANYTHING), Transmitter (checked), Receiver (unchecked), Baked (checked), Signal (class EM_ESD_01), Antenna Preset (NATO Net), Frequency Range (doesn't matter here, it's selected automatically by the Antenna Preset... in fact you can't override it afaik), Power (80), Gain (2), Sensitivity (-50), Angle (180)
Sync the antenna module to the omni antenna object and the player (not sure if this is necessary but did it anyway). The signal will still show up wherever the antenna module is placed, and I couldn't figure out how to get it to transmit from the omni antenna, so I just moved the antenna module overtop of the omni antenna object.
Give the antenna object and the antenna module names in their System Init variable name.
Save the mission and give it a name if you didn't already.
Load the mission.
Stay within 1 km, and point the spectrum analyzer device at the omni antenna.
You should now hear a series of bleeps and static noises which fades as you move off the antenna. If not, you did something wrong (or I didn't explain it well enough).
Open: Tools > Config Viewer > CfgContact > Frequencies > Home
This is the hard coded frequency for NATO Net, as you can see as the "displayName" variable value. I'd love to know how to make my own, but I don't... other than selecting "No Music", and using the custom frequency values I told you to leave out in the antenna module settings above.
Different power settings for antennas can be gleaned from: Tools > Config Viewer > CfgContact > Antennas
Antennas default to 180 for angle because that makes them omnidirectional. If you want an antenna to be directional you have to put a value between 0-180... although the default value in the editor is 180 and it's still omnidirectional, so I assume the author of setAntenna (Karel Moricky) meant 0-179... or 1 is added to the value that is input into Angle in the antenna module... not sure which.
setAntenna in Functions Viewer > Contact > All, has all the settings for antennas. It's actually the only place I found any real description of what all the stuff in the antenna module does.
I set the antenna module to angle 0 and it's still omnidirectional.
If you set a preset, it overrides the manual frequency range inputs.
If you don't set "music" nothing will display, and no sound will be heard.
I figure you must be able to use the frequency range for something, but I haven't figured it out yet.
Amazing that there still isn't wider support for this stuff. Having an EW cat and mouse game mode would be fun.