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Segnala un problema nella traduzione
{
sounds[] = {};
class banter1
{
name = "banter1";
sound[] = {"sound\banter1.ogg", 700,1};
titles[] = {};
};
class cutscenemusic
{
name = "cutscenemusic";
sound[] = {"sound\cutscenemusic.ogg", 700,1};
titles[] = {};
};
};
I am still having the same issue. Furthermore, I switched cutscenemusic from cfgsounds to cfgMusic and another weird bug has occurred. inside of triggers the music will play in the drop-down menus at the bottom, but will instantly cut out 30 seconds in. When I try to play it through code: (playMusic "cutscenemusic";). I do not get an error but no sound will play. I am really getting stressed with this ♥♥♥♥. Also when I play it in the Debug Consol it says this: NOID <no shape>
Here is my new desc.:
-----------------------------------------------------------------------------------------------
class CfgMusic
{
sounds[] = {cutscenemusic};
class music
{
name = "cutscenemusic";
sound[] = {"sound\cutscenemusic.ogg", db+1, 1.0};
titles[] = {0, ""};
};
};
class CfgSounds
{
sounds[] = {banter1, cutscenemusic};
class banter1
{ // how the sound is referred
name = "banter1";
// filename, volume, pitch, distance (optional)
sound[] = {"sound\banter1.ogg", 100, 1, 1};
// subtitle delay in seconds, subtitle text
titles[] = {1, ""};
};
class cutscenemusic
{
name = "cutscenemusic";
sound[] = {"sound\cutscenemusic.ogg", 100,1,1};
titles[] = {};
};
};
-----------------------------------------------------------------------------------------------
And here is my Init.sqf:
playMusic "cutscenemusic";
cutText ["", "BLACK FADED", 11];
sleep 11;
disableUserInput true;
nul = [1] execVM "Al_intro\intro.sqf";
[0,0,false] spawn BIS_fnc_cinemaBorder;
sleep 12;
["<t color='#ff0000' size = '1'><br />THE LAST BATTLE</t>",-1,-1,4,1,0,789] spawn BIS_fnc_dynamicText;
sleep 6;
disableUserInput false;
[1,1,false] spawn BIS_fnc_cinemaBorder;