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currentUniform = uniform player;
player addEventHandler ["InventoryClosed",
{
_uniform = uniform player;
if !(_uniform isEqualTo currentUniform) then
{
player forceAddUniform "U_B_CombatUniform_mcam";
_opGroup = createGroup EAST;
[player] joinSilent _opGroup;
};
}];
or
{
if !(isPlayer _x) then
{
_x addEventHandler ["Killed",
{
params ["_unit", "_killer"];
_unitSide = side _unit;
_uniform = uniform _unit;
if !((side _unit) isEqualTo (side _killer)) then
{
_unit addAction ["Take Uniform",
{
_deadSide = (_this select 3) select 0;
_uniform = (_this select 3) select 1;
removeAllActions bob1;
_grp = createGroup _deadSide;
[player] joinSilent _grp;
player forceAddUniform _uniform;
}, [_unitSide, _uniform], 0, false, true, "", "", 2];
};
}];
};
} forEach allUnits;
https://steamcommunity.com/sharedfiles/filedetails/?id=1682280809&searchtext=mgi