Arma 3
How do I make a plane/vehicle explode once it activates a trigger?
I am looking to let a plane explode once it is in the air, as if something shot it down.

Bonus:
Is it possible to create an artificial cannon seem like it shot it? As if a tracer hits the plane and then lets it explode upon trigger? Otherwise, is it possible to make such a sound then?

Thanks for answer in advance!
Originally posted by Lettuce (formerly G4rrus):
can't be bothered to do the effect thing but trigger condition would be something like

(getPosATL plane_1) select 2 > 60

and activation would be something like

plane_1 setDamage 1;
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The author of this thread has indicated that this post answers the original topic.
can't be bothered to do the effect thing but trigger condition would be something like

(getPosATL plane_1) select 2 > 60

and activation would be something like

plane_1 setDamage 1;
Desperado Apr 5, 2019 @ 12:30am 
https://www.youtube.com/watch?v=Mqr21vlZ7JM

Call the plane: Plane13
OnActivation:
strike1 = []; if (isServer) then { _strike = "Bo_GBU12_LGB_MI10" createVehicle (getpos Plane13); };
Right click the trigger, click set trigger owner and click the pilot.
Now when the plane flies into the trigger a bomb will spawn on top of 't.

Just setting damage to one is ugly since it gives no effect.
"Bo_GBU12_LGB_MI10" is the bomb we used, can be changed into anything you wish.
Last edited by Desperado; Apr 5, 2019 @ 1:13am
I guess that seems fine enough, but you don't need to have a global trigger that then does a server only check if you can just set the trigger to be evaluated server only. Also if you're never going to use the handles why have them in the first place...
Desperado Apr 5, 2019 @ 3:35am 
not even gonna bother explaining
You don't need to explain anything as this wasn't a question. Just, one should avoid teaching beginners bad practices because they are hard to get rid of once you're used to them.
StunnedAndgRaped Apr 5, 2019 @ 8:26am 
I found, tough thanks for the help

objectname SetDamage 1;

Assigning a trigger that is activiated by the vehicle with that objectname.
Desperado Apr 5, 2019 @ 12:17pm 
Originally posted by Drgn V4karian:
You don't need to explain anything as this wasn't a question. Just, one should avoid teaching beginners bad practices because they are hard to get rid of once you're used to them.
You only show off that you really got no clue what you are talking about, amen
diwako Apr 5, 2019 @ 3:00pm 
Originally posted by Desperado:
Originally posted by Drgn V4karian:
You don't need to explain anything as this wasn't a question. Just, one should avoid teaching beginners bad practices because they are hard to get rid of once you're used to them.
You only show off that you really got no clue what you are talking about, amen
Alright there mister, if you do not want to explain ♥♥♥♥ then I shall do it. No need to behave like that.

The reason why setting the trigger server only and doing a server check is dumb is because are doing unnecessary steps.

You should explain what the server only option does. I only creates a trigger on the machine that is the server, thus only that machine will check for things, leaving resources free for clients and players.

Now that you have a trigger that only runs on the server you are also doing a server check which is now unnecessary for this reason.

You could have said it is for the event the mission maker forgets to set the server only option or that it is done like this since the A2 days as it was not possible to create trigger only on one machine.

However you opted for the high ground to look like an ass, congratulations.
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Date Posted: Apr 4, 2019 @ 1:00pm
Posts: 8