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https://community.bistudio.com/wiki/Description.ext#loadScreen
And the file can be a simple .jpg or if you know how to do it - .paa. For best result keep the image to a 2:1 ration. I use for the loading screen always 1024x512px
1024 x 512
512 x 256
Always use these, yup.
Thanks to Gunter Severloh at https://forums.bohemia.net/forums/topic/140951-dimensions-for-mp-mission-loading-screen-image/
But you also want to make it a PAA picture since they cost much less memory.
How to get a PAA file?
I always used this website to convert them over to TGA format.
https://image.online-convert.com/convert-to-tga
Under game library you find tools, find the arma tool under there.
If you just open the folder after downloading you will see a PAA converter.
Thing is that only works for TGA and other formats, not for jpg or what we use mostly.
So once converted to TGA on any website or above, then u can convert the pictures to PAA.
The difference between PAA and JPG or anything else for that matter, is easily shown if you use 2 pictures in the game as bilboards.
While the JPG one needs you to zoom in on the picture then it turns from black to you picture.
The PAA can directly comunicate with the game engine without needing to convert it inside out.
Inside the game you got a option to set a picture.
Aldo we are used to do it the old way (which atleast always works) ...
https://forums.bohemia.net/forums/topic/193058-picture-loadscreen-and-briefign-eden/
So short, make an txt file inside you mission folder.
Now add this line to it ...
loadScreen = "intro.paa";
save that as : Description.ext (make sure to save it as all types)
Now you want to call the picture you wanna use intro.paa.
If you wanna use a folder to keep ur misson folders clean, use
loadScreen = "pictures\intro.paa";
"pictures" is the subfolder