Arma 3
Endet Jan 19, 2018 @ 3:42am
How to add photos to scenario.
I'm soon going to release my first scenario on the workshop. I have most of everything ready, but, it doesn't have an intro picture, like the one you see on loading screens and such. I've seen the option in the attributes but never knew what to do... Also, any general scenario tips would be appreciated! (Links to forums, etc).
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Showing 1-5 of 5 comments
SeraphinicIna Jan 19, 2018 @ 3:49am 
In your description.ext you need this one:
https://community.bistudio.com/wiki/Description.ext#loadScreen

And the file can be a simple .jpg or if you know how to do it - .paa. For best result keep the image to a 2:1 ration. I use for the loading screen always 1024x512px
Desperado Jan 19, 2018 @ 6:25am 
2048 x 1024
1024 x 512
512 x 256

Always use these, yup.
Thanks to Gunter Severloh at https://forums.bohemia.net/forums/topic/140951-dimensions-for-mp-mission-loading-screen-image/

But you also want to make it a PAA picture since they cost much less memory.
How to get a PAA file?

I always used this website to convert them over to TGA format.
https://image.online-convert.com/convert-to-tga
Under game library you find tools, find the arma tool under there.
If you just open the folder after downloading you will see a PAA converter.
Thing is that only works for TGA and other formats, not for jpg or what we use mostly.
So once converted to TGA on any website or above, then u can convert the pictures to PAA.

The difference between PAA and JPG or anything else for that matter, is easily shown if you use 2 pictures in the game as bilboards.
While the JPG one needs you to zoom in on the picture then it turns from black to you picture.
The PAA can directly comunicate with the game engine without needing to convert it inside out.

Inside the game you got a option to set a picture.
Aldo we are used to do it the old way (which atleast always works) ...
https://forums.bohemia.net/forums/topic/193058-picture-loadscreen-and-briefign-eden/

So short, make an txt file inside you mission folder.
Now add this line to it ...

loadScreen = "intro.paa";

save that as : Description.ext (make sure to save it as all types)
Now you want to call the picture you wanna use intro.paa.
If you wanna use a folder to keep ur misson folders clean, use

loadScreen = "pictures\intro.paa";

"pictures" is the subfolder
Endet Jan 19, 2018 @ 12:42pm 
Originally posted by Desperado:
2048 x 1024
1024 x 512
512 x 256

Always use these, yup.
Thanks to Gunter Severloh at https://forums.bohemia.net/forums/topic/140951-dimensions-for-mp-mission-loading-screen-image/

But you also want to make it a PAA picture since they cost much less memory.
How to get a PAA file?

I always used this website to convert them over to TGA format.
https://image.online-convert.com/convert-to-tga
Under game library you find tools, find the arma tool under there.
If you just open the folder after downloading you will see a PAA converter.
Thing is that only works for TGA and other formats, not for jpg or what we use mostly.
So once converted to TGA on any website or above, then u can convert the pictures to PAA.

The difference between PAA and JPG or anything else for that matter, is easily shown if you use 2 pictures in the game as bilboards.
While the JPG one needs you to zoom in on the picture then it turns from black to you picture.
The PAA can directly comunicate with the game engine without needing to convert it inside out.

Inside the game you got a option to set a picture.
Aldo we are used to do it the old way (which atleast always works) ...
https://forums.bohemia.net/forums/topic/193058-picture-loadscreen-and-briefign-eden/

So short, make an txt file inside you mission folder.
Now add this line to it ...

loadScreen = "intro.paa";

save that as : Description.ext (make sure to save it as all types)
Now you want to call the picture you wanna use intro.paa.
If you wanna use a folder to keep ur misson folders clean, use

loadScreen = "pictures\intro.paa";

"pictures" is the subfolder
Thanks! Will definitely do this. Thanks for the response.
Desperado Jan 19, 2018 @ 4:43pm 
no worries
Endet Jan 20, 2018 @ 10:09am 
It's up and working now. Thanks again @desperado
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Date Posted: Jan 19, 2018 @ 3:42am
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