Arma 3
Zarail Dec 29, 2016 @ 8:41am
How to create respawn point?
Hello. I'm making a multiplayer mission and I spawned a "Respawn Position" and synced all players to it, but it doesn't work and just ends the mission directly when I die. Anyone knows how to fix this?
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† Rox † Dec 29, 2016 @ 9:13am 
Description.ext
/*--------------------------------------------------*/
/* Respawning stuff */
Respawn = 3; // Respawn type. See → https://community.bistudio.com/wiki/Arma_3_Respawn
respawnButton = 1; // Respawn button
RespawnDelay = 5; // Respawn delay
RespawnDialog = 0; // Scoreboard
respawnTemplates[] = {"MenuPosition"}; // You can pick which spawnpoint to respawn at
/*--------------------------------------------------*/

In game stuff
Respawn modules:
Place down respawn modules & configure them to your liking. Each of the respawn modules will appear as an option when you're wanting to respawn.

Respawn markers:
Creating markers with these names will also allow you to respawn on them
  • "respawn" - Used only when the side variant is not found
  • "respawn_west" - Respawn marker for NATO/WEST
  • "respawn_east_HQ" - You can put anything after "respawn_east" and it will still work.
  • "respawn_vehicle_west" - Respawn position for vehicles


You don't have to sync the modules to the players for them to show up. You just have to make sure that the side of the respawn module is the correct one for the side of the players.
Last edited by † Rox †; Dec 29, 2016 @ 9:13am
Zarail Dec 29, 2016 @ 9:21am 
Originally posted by ♦ Roxmas ♦ #RIPCarrieFisher:
Description.ext
/*--------------------------------------------------*/
/* Respawning stuff */
Respawn = 3; // Respawn type. See → https://community.bistudio.com/wiki/Arma_3_Respawn
respawnButton = 1; // Respawn button
RespawnDelay = 5; // Respawn delay
RespawnDialog = 0; // Scoreboard
respawnTemplates[] = {"MenuPosition"}; // You can pick which spawnpoint to respawn at
/*--------------------------------------------------*/

In game stuff
Respawn modules:
Place down respawn modules & configure them to your liking. Each of the respawn modules will appear as an option when you're wanting to respawn.

Respawn markers:
Creating markers with these names will also allow you to respawn on them
  • "respawn" - Used only when the side variant is not found
  • "respawn_west" - Respawn marker for NATO/WEST
  • "respawn_east_HQ" - You can put anything after "respawn_east" and it will still work.
  • "respawn_vehicle_west" - Respawn position for vehicles


You don't have to sync the modules to the players for them to show up. You just have to make sure that the side of the respawn module is the correct one for the side of the players.
Where should I put the description? I'm new to editing.
† Rox † Dec 29, 2016 @ 9:24am 
You need to create a file called Description.ext in your mission directory.
Here is one you can use with the same settings as above (:
https://mega . nz/#!y5VGRDoC!vIPUIvacg7L1RhKEJVj3gN7JtlnLLHpGz1iJaT1CT_E

BTW, I think you can actually set respawn times etc. in the attributes context menu in the editor. I much prefer to do it this way though
Last edited by † Rox †; Feb 16, 2020 @ 6:30am
@ matt Dec 29, 2016 @ 9:32am 
What I do is go into the editor, in attributes theres an option "muliplayer" there you can choose in what way your respawns are set up. It is all pretty self explaining from there. Also it requires zero scripting or anything of sorts.
Zarail Dec 29, 2016 @ 9:33am 
Where is the mission directory again? I forgot.
† Rox † Dec 29, 2016 @ 9:34am 
Originally posted by Zarail:
Where is the mission directory again? I forgot.
C:\Users\ **Username** \Documents\Arma 3 - Other Profiles\ **Username** \missions :woodlehappy:
Zarail Dec 29, 2016 @ 9:39am 
Originally posted by ♦ Roxmas ♦ #RIPCarrieFisher:
Originally posted by Zarail:
Where is the mission directory again? I forgot.
C:\Users\ **Username** \Documents\Arma 3 - Other Profiles\ **Username** \missions :woodlehappy:
Ah. Thanks mate. You too, Matt!
LyeDecker Jan 2, 2017 @ 4:45am 
Actually you don't need to do any of that stuff in eden editor, all you do is allow respawning in the multiplayer section of the game attributes in the editor then put down a respawn module and make sure it is for your players side.
If you want to have respawn tickets too, you put a respawn ticket module also where you can set how many tickets each side has.

If you are making a coop scenario where all the players are on the same side you still need to give the ai side tickets in the respawn tickets module too, even though they dont have a respawn. That way when players tickets are depleted game says 'your side lost', if the ai side does not have tickets it will say 'your side wins' when your tickets are gone.
Last edited by LyeDecker; Jan 2, 2017 @ 4:46am
Zarail Jan 2, 2017 @ 7:17am 
Originally posted by LyeDecker:
Actually you don't need to do any of that stuff in eden editor, all you do is allow respawning in the multiplayer section of the game attributes in the editor then put down a respawn module and make sure it is for your players side.
If you want to have respawn tickets too, you put a respawn ticket module also where you can set how many tickets each side has.

If you are making a coop scenario where all the players are on the same side you still need to give the ai side tickets in the respawn tickets module too, even though they dont have a respawn. That way when players tickets are depleted game says 'your side lost', if the ai side does not have tickets it will say 'your side wins' when your tickets are gone.
It is already solved lol but thanks anyway
SudoGoon Feb 15, 2020 @ 1:49pm 
what if I want to ONLY respawn west or east? See, when you use the module BOTH sides or ALL sides respawn.
† Rox † Feb 16, 2020 @ 6:20am 
Originally posted by SudoNix:
what if I want to ONLY respawn west or east? See, when you use the module BOTH sides or ALL sides respawn.

https://community.bistudio.com/wiki/Arma_3_Respawn

I quit playing the game, but a marker with the name of just "respawn" will spawn either side, "respawn_west" will only spawn NATO, and "respawn_east" for CSAT.

The modules are easy enough to use. Picking the side will work for said side. If they just so happen to bug, file a bug report and use the markers instead till they're fixed.

Originally posted by SudoNix:
what if I want to ONLY respawn west or east?
Just place either a NATO or CSAT assigned respawn point and you're good to go! You don't have to do both if you don't need one of them, it'll still work.
Hope this helps :winter2019coolyul:
Last edited by † Rox †; Feb 16, 2020 @ 6:26am
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Date Posted: Dec 29, 2016 @ 8:41am
Posts: 11