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1- Place all vehicles and crew members.
2- Select all vehicles with crew members, and group them to the first vehicle driver.
3-Click on the "group icon" to set the formation, behavior..........
It should work i guess...
I do have choppers in the air already to provide escort I don't know if that matters.
What your choppers do ? Are the ygrouped to the convoy ?
Well I get them going now and set out my waypoints. Now I have the issue with vehicles going to fast and hitting the next one. I have the group speed to normal. Should it be on limited?
Also so I need to check "enable dynamic simulation"? Still trying to figure out what really that is lol
-Formation file (i guess its called file, my game is french)
-Speed Normal
-Fire = up to you
-Behavior Safe
Dont touch the "enable dynamic simulation"
About your car hitting each other, when i tried your convoy i noticed the copters struggle with the animation. The tanks are not very fast compare to other motorised vehicles. So maybe you have to sacrifice the copters. If the vehicle hit each other tried to leave more space between them when you place them.
For the copters case, well maybe i can give you ideas. For example make them interven if ever the convoy get attacked. For that you need to do is:
1-Of course separate your copters to the convoy, put them on ground at a base. Creat first waypoint (Scripted waypoint) near them on a ground it doesnt matter. Then next waypoint is "Support" or "sentinel"....... to the convoy vehicle.
2-Put a big area trigger on the Area of the mission and set: Type=> Ignore Waypoint
Activation => Your faction/or player Detection=> ennemy faction
And set the countdown to delay the depature of the copter for more realist.
3-Link the trigger to the "copters scripted waypoint" with "Chose activation waypoint (sry my game is french)"
I guess its all you need to do. When convoy get attacked, is like the convoy send a Alert to the base, and the base will send some copters to provide help.
May help you